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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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#1
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Dashie having his arse kicked lol!
Dashie sent me this rather hilarious clip of him playing my Blood Gas mission. I'll have to find out what program he used.
http://www.youtube.com/watch?v=xMRTml4U0Cs |
#2
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#3
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Where did he get that different screen layout ?
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#4
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He's using the Black Ops mod. I'm going to have to give it a try one of these days
Thanks for the tip Steve! |
#5
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GameCam pro is what I use, both can be tricky depending on your vid card chip
convert to 340x240 and burn to dvd, for the best in map making progress Duh!!! |
#6
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I know it's not DFX2 but I copied this of my exploding skyscrapers from my AW2 Die Hard mission. It's what I wanted to do in my DFX2 Blood Gas mission. It would have been a teleport nightmare with custom designed skyscrapers.
http://www.youtube.com/watch?v=AeAhS54Ldw8 |
#7
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Now I see why everyone thinks DFX2 is lame. Novalogic easily could have put everything but the kitchen sink into it, since much of this technology exists.
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#8
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I have to say that I was expecting a lot more from Novalogic when they announced DFX2 but all we got was a slightly better MED, a tank and most of the AI from JO. The mods have given us buildings, decorations, more AI, even more wave files. Why can't they?? Mind you, I'm happy enough at the moment. Perhaps they'll come up with the goods for Angel Falls although I'm not holding my breath. AW2 is about the best thing to come out of the DF franchise. It's a pain in the arse having to make coops all the time though.
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#9
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How about this one?
http://www.youtube.com/watch?v=Q4e7YG4BKwI Any suggestions (apart from give up)? I used the same technique for this as I did my towers but perhaps I could do it a little faster by making the distance between the teleport targets shorter. It's a map I'm doing with MCMLXIV. Once I destroy the choppers (another couple will come and perhaps a tank or two) I'll have to go inside and rescue hostages and destroy the launchpad. |
#10
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Looks cool. Remember, build around the story, not the pieces, then what can't be done doesn't seem so major (althougth the ending still has to be memorable).
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