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  #1  
Old 08-27-2012, 11:03 PM
Luis is offline Luis
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Important Please help to find a MED version

Please can someone post a link or attach the dfbhd med version that doesn't show DFBHD TS items .. i tried:

2.00
2.00i
2.00h
2.01
2.05b
2.05c
Original

all of them show dfbhd ts items ..
even if i don't have team sabre installed.
Also with DFB down, mappers need to search all over the web for something.. (DFReload is with a bug, i can't download anything or even login).



Thanks,
Luis.
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  #2  
Old 08-28-2012, 05:08 AM
Guest001 is offline Guest001
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They may show in the list but no image should show in the selection panel
If they do show up then you may have the TS PFF's

Columbian BodyGuard 1 2 and 3 should be blank if you have the correct pff

Last edited by Guest001; 08-28-2012 at 05:24 AM.
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  #3  
Old 08-28-2012, 08:17 AM
Luis is offline Luis
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yeah thank you but i remember, last year, that i used a med that there was NO ts items showing up ..
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  #4  
Old 08-28-2012, 08:51 AM
Hellfighter is offline Hellfighter
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you have to have DF: bhd-TS install to get them item out of the pff file to use in the med, the med read the pff files

novalogic, inc pff is copy right! if i recall right DF: BHD-TS even thou it a mod of the df: bhd they sell still

there is a under handed way to get the pff file if some friends live close to you that have DF: BHD TS install you could copy the pff file, but you can't play on DF: BHD-TS servers thou, you be add it to DF: BHD other would not see item in the map who don't have DF: BHD -TS mod or PFF files in their folders! there is good and bad going this rout thou
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  #5  
Old 08-28-2012, 11:23 AM
Guest001 is offline Guest001
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MMMM...I thought the MEd had nothing in it, I thought it just reads the PFF's, sorry.

Here Is some advice from EE, it says the 2.00i has no items from TS


Quote:
Standard Meds.
______________


When run from the BHD install Directory, the med version can be viewed on the Title Bar at the top of the med..

Original install version 1.0 = Med 2.00 = NO to Play Part Animation NO to music/heath/reverb/mana
Update version 1.1.10.1 = Med 2.01 = NO to Play Part Animation NO to music/heath/reverb/mana
Update version 1.2.0.4 = No Change
Update version 1.2.1.1 = No Change
Update version 1.3.0.37 = 2.05b = YES to Play Part Animation YES to music/heath/reverb/mana
Update version 1.5.0.5 = 2.06b = NO to Play Part Animation NO to music/heath/reverb/mana



UnLocked Meds
_____________


2.00i = Doesn't show Team sabre Items and can't use / commands like / mod terranova

Unlocked Play Part Animation and music/heath/reverb/mana


2.05c = Shows Team Sabre Items but can use the / command like / mod terranova

Already unlocked Play Part Animation and music/heath/reverb/mana

Now includes new items in pull down menus.


Conclusion...
_____________

Nova stuffed up with the 1.3.0.37 update, and gave us an unlocked med by mistake.
They realized this, and replaced it with thr 2.06b with the 1.5.0.5 update.

Use the 2.05b, or 2.05c for BHD or BHDTS, the only difference is the pull down menus.

If you have BHDTS installed, and you want to make a BHD only map, use the 2.00i med
it doesn't see the TS items, so you can't put one in by Mistake.


If you have the Terranova EXP installed...
__________________________________________

EXP was supplied with the camo med, which is a 2.05b with an extra clothing feature added.
So, this med is unlocked, and works fine with BHD.

When Terranova did the TS patch, they had a problem with the number of items it uses. So,
they had to alter the DFBHD.exe, and the Med.exe to see the BHD/TS and the EXP items.
The problem was, they didn't use an unlocked med, so, there are no Play Part Animations.
Thay's OK if you don't need Play Part Animations. But if you do, then there are various
ways around this, but it means switching meds.

To use the 2.05b/c with an EXP, you need to alter the target line of the desktop icon..

ie.."C:\Program Files\NovaLogic\Delta Force Black Hawk Down\dfbhdmedv205c.exe" /mod terranova

Create your map using the TNmed, just save it as a mis..load it into the 2.305b/c and do the event, but you won't see all the items, there may be some red x's, just don't alter them, and things will be OK.

Resave as a mis, and load back into the TNmed, then export as a bms..don't try and alter the event with the Play Anomation, cos it will self destruct..

I also included a "Med Fix" that I found at DFArena, it has no explanation..I have no idea what it does, but, I concluded that it stops the i med from crashing on versions past 1.3.0.37.

I have uploaded a zip file to the BHD download section..

It contains this text, plus..

The 4 original meds supplied with the install, or patch.
They are the

2.00
2.01
2.05b
2.06b

Also included are the Unlocked Versions I use.
They are the

2.00i
2.05c

Also Included the 2 Terranova Meds.
They are the

2.05b Camo
2.06b for TS

EE
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  #6  
Old 08-28-2012, 11:29 AM
Luis is offline Luis
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Thank you but yes i know how to use 3d wireframe ^^
stompem, i tried the "i" version and it shows TS items .. even if i do a reinstall and only install BHD. (i have platinum pack but i don't like TS jungle maps lol).
But anyway, thanks for all replys, I'll have to get used to that one.
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  #7  
Old 08-28-2012, 12:02 PM
Guest001 is offline Guest001
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I Use DFBHDMEDv205c you can do an "integrity check" to make sure all is well, use it in a fresh install.
I only map in BHD not TS
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  #8  
Old 08-28-2012, 12:05 PM
Luis is offline Luis
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Quote:
"integrity check" to make sure all is well
sorry but i don't understand that (also i never used that thing)
and do you make SP maps for bhd? ^^
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  #9  
Old 08-28-2012, 02:34 PM
Guest001 is offline Guest001
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I only have a few BHD posted.

REASON: The player dies with no respwn so it's tough to get things how I'd like...I'm working on a SP, TDM and COOP revamp of rooftop down, a map I made in 2003 when I knew nothing about mapping. It sat for 5 years before I found out I could upload it, I didn't know about the communities, Nova did't advertise enough here in Australia so it was years until I bought DFX2 and found out...so here I am.
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  #10  
Old 08-28-2012, 02:38 PM
Guest001 is offline Guest001
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From the drop down menus at the top left Go to <Tools> <Integrity Check>

This checks that what you have in the map is in the PFF, it will scan and give you a list of incompatible or null items. You select them and they show up in the map as red crosses.

Delete or change them to usable items as necessary.
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  #11  
Old 09-17-2012, 12:16 PM
M*O*B is offline M*O*B
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What I've done is to install BHD into a separate folder, basically a second install of it. I've renamed that folder BHD, and I did not install TS. By doing this, if you were to put a TS piece onto the map you're making, it come out as a red star, which is a good visible warning to delete that piece. It's worked very well for me for years.It also allows me to use any med I want. I use the 205c version exclusively.
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  #12  
Old 09-17-2012, 12:21 PM
Luis is offline Luis
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Yeah i'm using 2.05c and 2.00 for now
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  #13  
Old 09-17-2012, 01:51 PM
Luis is offline Luis
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LOL
ur avatar makes me laugh
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  #14  
Old 09-17-2012, 03:54 PM
Baldo_the_Don is offline Baldo_the_Don
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I map almost exclusively in the consumer MED, usually running it with my RelapseMG or BtDMd120913 mod. I edited the items.def in those mods, renaming every item to improve the item listing order, and to add the NoCTool attribute to unusable items.

Every map I ever made starts as an SP map. It makes construction so much easier when you can:
  • Move the player start marker to where you're making changes
  • Save and export
  • Start the game
  • Load the mission
  • Check it out
  • Pause the mission
  • ALT+TAB back to the MED
  • Make the tweaks
  • Save and export again
  • Return to the game
  • Restart the mission
  • Check it out again
  • Repeat as necessary
  • No, that's not good enough, repeat it again!
Need a god-mode for testing?
Code:
if ssnalive 10000 then ssnhp 10000 32767 endif
Add that line to the .wac for your map and the only thing that can kill the single player or the host of a serve and play is an event specifically killing ssn 10000 or group 1 or an area trigger with a -16384 health rate or so.

The only time I use an unlocked MED is if I need to add the play part animation, want to change respawns or fire time on the AIs, or add AND EDIT hidden items like tracers, satchels and claymores.

Adding the /showall tag to the consumer MED's target line will allow you access and insert NoTooled and NoCTooled items, but you will not be able to edit their attributes.

I don't like the unlocked MED because the items are listed by .3di name, and there's no rhyme or reason to the listing. Also, if you want to change an item to another item by scrolling through the Sub-Type drop down list in the upper right corner of its Item Attributes, you have to scroll through ALL the items in the unlocked MED, which I say again, is a very haphazard list to scroll through.

Also, the .log and .ifl files the 5c makes are practically useless (So don't pack them with your maps, they are not necessary for play).

I just think the 6b MED is more convenient than the 5c, despite its limitations.

Last edited by Baldo_the_Don; 09-17-2012 at 04:08 PM.
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  #15  
Old 09-17-2012, 04:23 PM
Luis is offline Luis
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Thanks for the tips
Also you can create an event like this:
Quote:
Event 0: Player god mode

Actions:

Change SSN 10000 AI : indestructable
That works the same way as Baldo said
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  #16  
Old 09-18-2012, 04:29 AM
Baldo_the_Don is offline Baldo_the_Don
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Quote:
Originally Posted by Luis View Post
Thanks for the tips
Also you can create an event like this:

Quote:
Event 0: Player god mode

Actions:

Change SSN 10000 AI : indestructable
That works the same way as Baldo said
Until you jump or fall off something higher than 10m. Then you realize NovaLogic's definition of indestructible doesn't include fall damage.

Also, I should test drowning.



Update: Nope. Drowning will still kill you, even with 32767 hitpoints.

But I was playing around with this:

Code:
14:17 18.09.2012
================
Health regeneration .wac:

if never then set v1 health endif
if lt health v1 then
set v2 health then
inc v2 then
ssnhp 10000 v2 endif
It's not perfect. If you start a mission on a particular difficulty setting, then your health regeneration is locked at that maximum hp value for any saves that you make. Also, confirm that the mission is not already using v1 and v2. If so, change them to different ones.

So you start a mission on normal difficulty, your max hp is 100. If you save the mission, then go back to the options and change it to Difficulty Easy, your max hp is then 200, but if you load that last save game, the health will not regenerate past 100. Or if you go to Operator difficuly, you're only supposed to have 50 hp, but it'll climb right up to 100 if you load that saved mission.

Last edited by Baldo_the_Don; 09-18-2012 at 08:09 AM.
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  #17  
Old 09-18-2012, 09:44 AM
--BulletMagnet-- is offline --BulletMagnet--
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Baldo, do you have any SP maps out on the market? I've gotten in the mood to create one lately and am looking for inspiration.
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  #18  
Old 09-18-2012, 12:31 PM
Baldo_the_Don is offline Baldo_the_Don
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I don't have anything ready to go, no. Especially if you don't have Team Sabre. I'll attach something, it's got TS items, but it's not only epic, it's epically buggy.
Attached Files
File Type: zip Less Than Helo Co-Op SP - Baldo the Don.zip (35.2 KB, 5 views)
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  #19  
Old 09-18-2012, 12:48 PM
Guest001 is offline Guest001
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Adjust breathtime and gravity

These work long enough so adding ssnhp as well should make the player Godlike.


//GRAVITY No Kill
if never() then
fallmps=30//can be adjusted for partial death or full immunity to gravity
endif

//Breath Under Water
if never() then
breathtime=99// the higher the number the longer you last in water, 30 is default I think
endif
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  #20  
Old 09-18-2012, 03:01 PM
Luis is offline Luis
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Baldo i can't understand that your map LOL
idk why
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