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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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#21
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yeah man! lets see that map!
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#22
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Who would have thought you could have so much fun with Ship01p.3di
have you tried teleporting it over the sea yet ???? Nah! I didn't think so, ha! call yourself's mappers, Take a seat,..... have a chair .....CRASH??????? http://www.novahq.net/forum/showthre...869#post355869 |
#23
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Isn't he a tease?
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#24
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Quote:
I honestly would like to see one of your maps. No attacks intended from me. Why can't you just post your 'Maersk-Alabama' map .... or just any map. Okay ?
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Last edited by dave61; 10-25-2009 at 09:30 AM. |
#25
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LOL I doubt it even exists. enough waisting time on Marmite, I have to get back to work on my Halloween special map!
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#26
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The secret is there is an underwater storage tank so when u plant charges on the crates it blows up causing the ship to teleport -20 degrees under water while the explosion.
I hope im not confusing you man |
#27
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Well faking a sinking is easy using teleports, in fact faking any motion with a multiple series of teleports is just that - defined repositioning, but that isn't what we want to happen. Unfortuantely only those objects that are mobile can change their Z value. For instance, the end of Operations Ground Zero X2, where the truck plummets to the ground, is entirely natural vs. the rocket falling back to earth in Operations Ground Zero X, is a fluke, not a teleport. What happened is that somehow, the previous large explosion blew the rocket off it's Z value base, while it was 40 feet up and tilted, so it fell slowly back to earth. Limitations, what you going do. Oh well, just use our imagination ;-)
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#28
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wtf .....lol
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