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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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#1
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DFBHD BMS File Names
This basically contains the file names and names of all the stock maps in DFBHD. Enjoy!
============= Attack and Defend ============= ADK_01a.bms = Crossfire A ADK_01b.bms = Crossfire B ADK_02a.bms = Urban Raid A ADK_02b.bms = Urban Raid B ADM_01a.bms = Rapid Fire A ADM_01b.bms = Rapid Fire B ADM_01e.bms = Ground Fire A ADM_01f.bms = Ground Fire B ADM_01g.bms = Dust and Bones A ADM_01h.bms = Dust and Bones B ADM_02a.bms = Valkyrie A ADM_02b.bms = Valkyrie B ADM_03a.bms = Snake Pit A ADM_03b.bms = Snake Pit B ADP_01A.bms = Lost and Dead A ADP_01B.bms = Lost and Dead B ADP_11A.bms = Defensive Assault A ADP_11B.bms = Defensive Assault B ============ Capture the Flag ============ CTFK_01a.bms = The Barrens A CTFK_01b.bms = The Barrens B CTFK_02a.bms = Tug O' War A CTFK_02b.bms = Tug O' War B CTFK_03a.bms = Groundhog Day A CTFK_03b.bms = Groundhog Day B CTFM_01a.bms = Block Mayhem A CTFM_01b.bms = Block Mayhem B CTFM_01e.bms = Burned Asphalt A CTFM_01f.bms = Burned Asphalt B CTFM_01g.bms = Desert Trap A CTFM_01h.bms = Desert Trap B CTFM_01i.bms = Snake Eyes A CTFM_01j.bms = Snake Eyes B CTFM_01k.bms = Storage Space A CTFM_01l.bms = Storage Space B CTFM_02a.bms = Dead Zone A CTFM_02b.bms = Dead Zone B CTFM_03a.bms = Hit and Run A CTFM_03b.bms = Hit and Run B CTFM_05A.bms = Bad Juju A CTFM_05B.bms = Bad Juju B CTFP_01A.bms = Ribcage A CTFP_01B.bms = Ribcage B ========= Deathmatch ========= DMK_01a.bms = Road Rage DMM_01a.bms = City Madness DMM_01e.bms = Cracked DMM_01g.bms = Walled In DMM_01h.bms = Mines Eye DMM_01K.bms = Stadium Riot DMM_02a.bms = Desert Funeral DMM_03a.bms = Devil Dogs DMP_01A.bms = Squirrels Nest ====== Flagball ====== FBK_01a.bms = Scrimmage Line A FBK_01b.bms = Scrimmage Line B FBK_03a.bms = Blitzkreig A FBK_03b.bms = Blitzkreig B FBM_01a.bms = Pigskin A FBM_01b.bms = Pigskin A FBM_01e.bms = Wall Jumper A FBM_01f.bms = Wall Jumper B FBM_01g.bms = Desert Scarab A FBM_01h.bms = Desert Scarab B FBM_01k.bms = Bloodball A FBM_01L.bms = Bloodball B FBM_02a.bms = Sky Fire A FBM_02b.bms = Sky Fire B FBM_03a.bms = Frontal Assault A FBM_03b.bms = Frontal Assault B FBP_01A.bms = Frantic Traffic A FBP_01B.bms = Frantic Traffic B =========== King of the Hill =========== KHM_01a.bms = KHM_01a KHM_01e.bms = KHM_01e KHM_01g.bms = KHM_01g KHM_02a.bms = KH_02a KHM_03a.bms = KHM_03a ============== Search and Destroy ============== SDK_01a.bms = Mog Mayhem A SDK_01b.bms = Mog Mayhem B SDM_01a.bms = Firefighter A SDM_01b.bms = Firefighter B SDM_01e.bms = Roof Stalker A SDM_01f.bms = Roof Stalker B SDM_01g.bms = Savannah Town A SDM_01h.bms = Savannah Town B SDM_01K.bms = Stadium Feud A SDM_01L.bms = Stadium Feud B SDM_02a.bms = Sky Raiders A SDM_02b.bms = Sky Raiders B SDM_03a.bms = Trail Blazer A SDM_03b.bms = Trail Blazer B SDP_01A.bms = The Hidden A SDP_01B.bms = The Hidden B ========== Single Player ========== SPBHD_00.bms = Weapons Range SPBHD_01.bms = Marka Breakdown SPBHD_02.bms = Bandit's Crossing SPBHD_03.bms = River Raid SPBHD_04.bms = Gasoline Alley SPBHD_06.bms = BESIEGED SPBHD_08.bms = Radio Aidid SPBHD_10.bms = Russian Underground SPBHD_11.bms = Shattered Palace SPBHD_13.bms = United Knights SPBHD_14.bms = Shore Patrol SPBHD_15.bms = Irene SPBHD_16.bms = Lost Convoy SPBHD_17.bms = Valiant Soldier SPBHD_18.bms = SP18 Last Stand SPBHD_19.bms = Mogadishu Mile SPBHD_20.bms = Aidid Takedown ============= Team Deathmatch ============= TDMK_01a.bms = Culture Clash A TDMK_01b.bms = Culture Clash B TDMM_01a.bms = Mean Streets A TDMM_01b.bms = Mean Streets B TDMM_01K.bms = Double Barrel A TDMM_01L.bms = Double Barrel B TDMM_02a.bms = Hornets Nest A TDMM_02b.bms = Hornets Nest B TDMM_03a.bms = Sidewinder A TDMM_03b.bms = Sidewinder B TDMP_01A.bms = Clue Map A TDMP_01b.bms = Clue Map B =============== Team King of the Hill =============== TKHK_01a.bms = Meat Grinder A TKHK_01b.bms = Meat Grinder B TKHM_01a.bms = House of Pain A TKHM_01b.bms = House of Pain B TKHM_01e.bms = Eye of the Dead A TKHM_01f.bms = Eye of the Dead B TKHM_01g.bms = Dust Devil A TKHM_01h.bms = Dust Devil B TKHM_01K.bms = Spider Web A TKHM_01l.bms = Spider Web B TKHM_02a.bms = Desert Insertion A TKHM_02b.bms = Desert Insertion B TKHM_03a.bms = Desert Fox A TKHM_03b.bms = Desert Fox B TKHP_01A.bms = Tunnel Trouble A TKHP_01B.bms = Tunnel Trouble B Chris
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Intel Core Duo E7300 2.66GHz // SuperTalent DDR2 800 2GB // ASUS nVidia GeForce 8400GS 512MB // Western Digital 7200RPM 320GB SATA // LG GH-20LS 20X SATA DVD-RAM // Windows XP Pro 32-bit // Thermaltake XP550 NP 430W // Thermaltake SOPRANO SECC Black Last edited by Chrispy; 04-16-2007 at 07:15 PM. |
#2
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where i can find those maps to edit
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#3
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Now thats saved me a lot of time....thanks Chris
"M" |
#4
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They're probably in the PFF file. You'll need a PFF extractor to view those files and export them for editing.
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