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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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#1
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cant get helos to follow height
Hey dudes.
I cant get my black hawk to fly at different heights so for example+ ur helo is flying in the middle of the road at about 20kph but at about 30ft above. I want it to fly at about 15 feet above. I ve set the helo and the waypoints z axis to 15 and it continues to fly at 30ft. HELP MEEEEEEEEE!!!!!!!!! |
#2
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you have it set in an event that makes helo follow waypoint Z
choose action type change AI, single or change AI, group then choose action subtype, use waypoint Z |
#3
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ya that should work, the flight wpts are so wierd in bhd.
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#4
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OH SWEAT!!!!!!!!!
thanx dudes!!!! IT WORX! |
#5
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YW glad u got it I know how frustrating mapping can be sometimes.
some advice when putting in tunnels, walls or fences use snap(upper left of med check snap box) and lower view to 1M for tunnels 4,8,16 or 32M for walls and fences. when using snap and moving around map !!!DON'T!!! use arrow keys use CTRL and RIGHT CLICK to center on click. using snap will put tunnels, fences or walls together fast and perfectly but you somewhat lose control of placing objects since u can only snap to a grid. my advice is get used to using snap start with large 32M stone walls change view to 32M or 16M to snap walls at 90 degrees(make corners, square walls etc) don't worry about not being able to put the set of walls exactly where u want them u can always move them once u get them linked. this is a little advanced but once u get hang of snap u can do things like this http://www.youtube.com/watch?v=XkwLcLOFVp8 |
#6
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^ Huh?
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#7
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HEY WICKED!!!!
ryte on! yea i was just using wireframe to get the tunnels ryte! |
#8
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Quote:
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#9
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You need to Use Option Follow Waypoint Z
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#10
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basic halo follow way point>
[wire frame help a lot option] ok you have to think it like this ^ ^----------------------------------Mountings set to this height ^halo set to this height take off >>>> ____ground level (starting point) as the halo fly it follow one rule the waypoints height its is set to, so as the way point go across the land you need to set the height to each area so it ether higher or lower then the starting point as it follow the way point across the terrain. placing way point so it follow point 1----20, you need to set to way point height it follows, so there is more to it. other wise you may see the halo going into the terrain as it follow the way points
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