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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

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  #21  
Old 09-08-2012, 07:05 PM
Guest001 is offline Guest001
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No layers?

Anyway, for starters I've seen where AI don't like waypoints to meet in one place, in DFX2 I couldn't get AI to cross a bridge because all the waypoints were too close together and intersected at one point
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  #22  
Old 09-08-2012, 07:10 PM
Luis is offline Luis
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N' gatz we truz

Join Date: Sep 2008
Location: Brazil
Posts: 256

i'm using the 'hide selected' option
i don't know but i don't like layers '-'
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  #23  
Old 09-08-2012, 07:16 PM
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Thanks Baldo I knew too many crashed the game but not the exact amount, same in DFX2
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  #24  
Old 09-08-2012, 07:36 PM
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Have to deal with the Grandson for a while but still getting back to the map when I can escape him.
Don't give up, (stompem never gives up) keep the map until you know more and come back to it. Learn to Use layers they will come in handy when your maps get more complex. Layer1 top floor or 1st, 2nd floor etc
Layer2 Stairwell1 etc
Layer3 2nd floor furniture etc
Also helps when you return to a map and have forgotten placements, professional map makers would be unable to map efficiently without them, trust me you will like them when you are used to them....
have to go out for an hour, I will check in here for an update to the situation and continue on if necessary.
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  #25  
Old 09-09-2012, 12:20 AM
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I've got them to go downstairs if that's what you wanted.

Last edited by Guest001; 09-09-2012 at 12:21 AM. Reason: Upload failed
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  #26  
Old 09-09-2012, 12:23 AM
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Attached Files
File Type: zip Irenefix1.zip (6.5 KB, 1 views)
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  #27  
Old 09-09-2012, 09:20 AM
Luis is offline Luis
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N' gatz we truz

Join Date: Sep 2008
Location: Brazil
Posts: 256

Sorry again,
but i got more problems than i expected lol.
My bin file for my map is not working.
The MED (unlocked 2.05c), when i try to open the map, says "Unable to load bin file" and blablabla.
But i checked the bin file (with BIN2TXT tool) and it is exact the same as my other maps.
Here's it:

Quote:
'[Mission Dialog]'
STRDLGLINE000 = "Target Building";

'[Info]'
Title = "Target Building";
briefing = "Target Building
Mossylon, Somalia.

Mission:
The drug dealers has taken civilian as hostages, and with that, your team can't bomb out the building where they are otherwise, the blast radious will kill everyone, including the hostages. They got an radio equipment where are transmitting anti-UN propaganda.

Your task:
You and your team will attack the main target building and save the hostages from the enemy hands. Then, destroy the radio equipment with anti-UN propaganda and exit as quickly as possible.

Good luck 5-1";

'[WinConditions]'
STRWINCOND000 = "null";
STRWINCOND001 = "Secure the target building";
STRWINDIRECTIVE001 = "Help the soldiers to invade the target building!";
STRWINMSG001 = "Target building secure, good job.";
STRWINCOND002 = "Destroy the radio equipment";
STRWINDIRECTIVE002 = "Destroy the radio transmitter advertising!";
STRWINMSG002 = "Radio equipment destroyed!";
STRWINCOND003 = "Destroy the roadblock";
STRWINDIRECTIVE003 = "Destroy the roadblock so the convoy can evacuate the area with the hostages!";
STRWINMSG003 = "The roadblock were destroyed!";

'[LoseConditions]'
STRLOSECOND000 = "null";
STRLOSECOND001 = "Delta team killed";
STRLOSEDIRECTIVE001 = "Delta team can't be killed!";
STRLOSEMSG001 = "Delta team is down, mission failed.";
STRLOSECOND002 = "Ranger team killed";
STRLOSEDIRECTIVE002 = "The rangers team can't be killed!";
STRLOSEMSG002 = "Ranger team is down. Mission failed.";
STRLOSECOND003 = "Hostages killed";
STRLOSEDIRECTIVE003 = "The hostages can't be killed!";
STRLOSEMSG003 = "Hostages can't be killed, mission failed.";

'[WPnames]'
STRWPNAME000 = "null";
STRWPNAME001 = "Target building";
STRWPNAME002 = "Roadblock";
STRWPNAME003 = "Convoy";
STRWPNAME004 = "Streets";
STRWPNAME005 = "Drug dealers";
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  #28  
Old 09-09-2012, 10:28 AM
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I have never got a bin working in BHD but did you run the game anyway to test, editor should show changed conditions in win and lose section

here is a DFX2 Bin


Quote:
'[Mission Dialog]'
STRDLGLINE000 = "Alpha 1 is down.";
STRDLGLINE001 = "Alpha 2 is down.";
STRDLGLINE002 = "Charlie 1 is down.";
STRDLGLINE003 = "Charlie 2 is down.";
STRDLGLINE004 = "Delta 1 is down.";
STRDLGLINE005 = "<cF8932>Bravo is down.";
STRDLGLINE006 = "<cF8932>Jimmy is down.";
STRDLGLINE007 = "<cF8932>Operative is down.";
STRDLGLINE008 = "<cF8932>Harry is down";
STRDLGLINE009 = "<cF8932>Pickles is down.";
STRDLGLINE010 = "<cF8932>Duke61 is down.";
STRDLGLINE011 = "<cF8932>BlUnt is down.";
STRDLGLINE012 = "<cF8932>Marmite is down.";
STRDLGLINE013 = "<cF8932>Stomp is down.";

'[info]'
Title = "STRAY PARATROOPERS";
briefing = "


<cfcFF0000> ***[EYES ONLY]***<-co>


<cF8932> [PERAMETERS]<-co>

<cF8932>[1]<-co> *Eliminate Patrol Observing Our Base Camp*

<cF8932>[2]<-co> *Guide Squad To Base Camp For Rondevous With Greybird*

<cF8932>[3]<-co> *Be Prepared To Eliminate All Enemy Personnel*

<cF8932>[4]<-co> *Destroy The Enemy Fuel Depot And Monitoring Station*

<cF8932>[5]<-co> *Retrieve The Radio Frequency Codebook*

<cF8932>[6]<-co> *Leave<cfcFF0000> No<-co> Functionality To Enemy Base*


<cF8932> [SUPPORT]<-co>

<cF8932>[1]<-co> *Command Will Monitor Via GEOSAT*

<cF8932>[2]<-co> *H.U.D. Navigation*


<cF8932> [BRIEF]<-co>

These guys have been hiding here for years. You will infiltrate
while they are all mostly asleep. Our main command interface will
be Teletex but you will have local communuications with your
immediate superior on the ground, codenamed "Bravo".


<cF8932> [Method]<-co>


<cF8932> [LOGISTICS]<-co>


<cF8932> [WEAPONRY]<-co>


<cF8932> [EXECUTION]<-co>


";
WIN_DEBRIEFING = "<cfFF0000>Mission Execution [Affirmative]. Take Some Well Earned R&R<-co>";
LOSE_DEBRIEFING = "<cfcFF0000>Mission Execution [Negative]. Report Directly To CCHQ For Debriefing.<-co>";

'[WPNames]'
STRWPNAME000 = "Null";
STRWPNAME001 = "Base Camp";
STRWPNAME002 = "Canyon Insert";
STRWPNAME003 = "Area Charlie";
STRWPNAME004 = "Exfil Delta";
STRWPNAME005 = "Echo";
STRWPNAME006 = "Foxtrot";
STRWPNAME007 = "Golf";
STRWPNAME008 = "Hotel";
STRWPNAME009 = "India";
STRWPNAME010 = "Joker";
STRWPNAME011 = "Kilo";
STRWPNAME012 = "Lima";
STRWPNAME013 = "Mike";
STRWPNAME014 = "November";
STRWPNAME015 = "Oscar";
STRWPNAME016 = "Papa";
STRWPNAME017 = "Quebec";
STRWPNAME018 = "Romeo";
STRWPNAME019 = "Sierra";
STRWPNAME020 = "Tango";
STRWPNAME021 = "Uniform";
STRWPNAME022 = "Victor";
STRWPNAME023 = "Whiskey";
STRWPNAME024 = "X-Ray";
STRWPNAME025 = "Yankee";
STRWPNAME026 = "Zulu";

'[WinConditions]'
STRWINCOND000 = "null";
STRWINCOND001 = "Eliminate Hidden Patrols.";
STRWINCOND002 = "Guide Squad To Base, Rondevous With Greybird.";
STRWINCOND003 = "Eliminate All Forces At Area Charlie.";
STRWINCOND004 = "Destroy Radio Equipment, Secure Codebook";
STRWINCOND005 = "Proceed To Exfil Delta";
STRWINCOND006 = "Destroy Radio Equipment";
STRWINCOND007 = "Destroy Command Center";
STRWINCOND008 = "Destroy Communications Tower";
STRWINCOND009 = "Stop advancing troops";
STRWINCOND010 = "Eliminate all resistance at the objective";
STRWINCOND011 = "Eliminate enemy helicopters";
STRWINCOND012 = "Destroy weapon emplacements";
STRWINCOND013 = "Sink cargo ship";
STRWINCOND014 = "Destroy bridge";
STRWINCOND015 = "Eliminate perimeter patrols";
STRWINCOND016 = "Sink LCACs";
STRWINCOND017 = "Protect civilians";
STRWINCOND018 = "Protect your squad";
STRWINCOND019 = "Destroy Supply Trucks";
STRWINCOND020 = "Destroy crates at objective";
STRWINCOND021 = "Eliminate all forces at Waypoint Alpha";
STRWINCOND022 = "Eliminate all forces at Waypoint Bravo";
STRWINCOND023 = "Eliminate all forces at Waypoint Charlie";
STRWINCOND024 = "Eliminate all forces at Waypoint Delta";
STRWINCOND025 = "Eliminate all forces at Waypoint Echo";
STRWINCOND026 = "Eliminate all forces at Waypoint Foxtrot";
STRWINCOND027 = "Eliminate all forces at Waypoint Golf";
STRWINCOND028 = "Eliminate all forces at Waypoint Hotel";
STRWINCOND029 = "Eliminate all forces at Waypoint India";
STRWINCOND030 = "Eliminate all forces at Waypoint Joker";
STRWINCOND031 = "Eliminate all forces at Waypoint Kilo";
STRWINCOND032 = "Eliminate all forces at Waypoint Lima";
STRWINCOND033 = "Eliminate all forces at Waypoint Mike";
STRWINCOND034 = "Eliminate all forces at Waypoint November";
STRWINCOND035 = "Eliminate all forces at Waypoint Oscar";
STRWINCOND036 = "Eliminate all forces at Waypoint Papa";
STRWINCOND037 = "Eliminate all forces at Waypoint Quebec";
STRWINCOND038 = "Eliminate all forces at Waypoint Romeo";
STRWINCOND039 = "Eliminate all forces at Waypoint Sierra";
STRWINCOND040 = "Eliminate all forces at Waypoint Tango";
STRWINCOND041 = "Eliminate all forces at Waypoint Uniform";
STRWINCOND042 = "Eliminate all forces at Waypoint Victor";
STRWINCOND043 = "Eliminate all forces at Waypoint Whiskey";
STRWINCOND044 = "Eliminate all forces at Waypoint X-Ray";
STRWINCOND045 = "Eliminate all forces at Waypoint Yankee";
STRWINCOND046 = "Eliminate all forces at Waypoint Zulu";
STRWINMSG000 = "null";
STRWINMSG001 = "<cF8932>Squad Eliminated Patrols";
STRWINMSG002 = "<cF8932>Squad Made Rondevous Greybird";
STRWINMSG003 = "<cF8932>Squad Eliminated All Forces Area Charlie";
STRWINMSG004 = "<cF8932>Squad Destroyed Radio Equipment, Secured Codebook";
STRWINMSG005 = "<cF8932>Squad Reached Exfil Delta";
STRWINMSG006 = "Enemy Forces Destroyed";
STRWINMSG007 = "Enemy Forces Destroyed";
STRWINMSG008 = "Enemy Forces Destroyed";
STRWINMSG009 = "Enemy Forces Destroyed";
STRWINMSG010 = "Enemy Forces Destroyed";
STRWINMSG011 = "Enemy Forces Destroyed";
STRWINMSG012 = "Enemy Forces Destroyed";
STRWINMSG013 = "Enemy Forces Destroyed";
STRWINMSG014 = "Enemy Forces Destroyed";
STRWINMSG015 = "Enemy Forces Destroyed";
STRWINMSG017 = "Enemy Forces Destroyed";
STRWINMSG018 = "Enemy Forces Destroyed";
STRWINMSG019 = "Enemy Forces Destroyed";
STRWINMSG020 = "Enemy Forces Destroyed";
STRWINMSG021 = "Enemy Forces Destroyed";
STRWINMSG022 = "Enemy Forces Destroyed";
STRWINMSG023 = "Enemy Forces Destroyed";
STRWINMSG024 = "Enemy Forces Destroyed";
STRWINMSG025 = "Enemy Forces Destroyed";
STRWINMSG026 = "Enemy Forces Destroyed";
STRWINMSG027 = "Enemy Forces Destroyed";
STRWINMSG028 = "Enemy Forces Destroyed";
STRWINMSG029 = "Enemy Forces Destroyed";
STRWINMSG030 = "Enemy Forces Destroyed";
STRWINMSG031 = "Enemy Forces Destroyed";
STRWINMSG032 = "Enemy Forces Destroyed";
STRWINMSG033 = "Enemy Forces Destroyed";
STRWINMSG034 = "Enemy Forces Destroyed";
STRWINMSG035 = "Enemy Forces Destroyed";
STRWINMSG036 = "Enemy Forces Destroyed";
STRWINMSG037 = "Enemy Forces Destroyed";
STRWINMSG038 = "Enemy Forces Destroyed";
STRWINMSG039 = "Enemy Forces Destroyed";
STRWINMSG040 = "Enemy Forces Destroyed";
STRWINMSG041 = "Enemy Forces Destroyed";
STRWINMSG042 = "Enemy Forces Destroyed";
STRWINMSG043 = "Enemy Forces Destroyed";
STRWINMSG044 = "Enemy Forces Destroyed";
STRWINMSG045 = "Enemy Forces Destroyed";
STRWINMSG046 = "Enemy Forces Destroyed";

'[LoseConditions]'
STRLOSECOND000 = "null";
STRLOSECOND001 = "Player Killed";
STRLOSECOND002 = "Friendly Forces Eliminated.";
STRLOSECOND003 = "Friendly helicopters destroyed";
STRLOSECOND004 = "Trucks destroyed";
STRLOSECOND005 = "Transmitter destroyed";
STRLOSECOND006 = "Black Hawk destroyed";
STRLOSECOND007 = "Ground troops eliminated";
STRLOSECOND008 = "Too many casualties";
STRLOSECOND009 = "Operative killed";
STRLOSECOND010 = "Jeeps destroyed";
STRLOSECOND011 = "Bridge destroyed";
STRLOSECOND012 = "Weapon emplacement destroyed";
STRLOSECOND013 = "Communications destroyed";
STRLOSECOND014 = "Cargo ship sunk";
STRLOSECOND015 = "Squad killed";
STRLOSECOND016 = "Relief supplies lost";
STRLOSECOND017 = "Enemy reached waypoint";
STRLOSECOND018 = "Codebook not secured in time";
STRLOSECOND019 = "Explosives detonated";
STRLOSECOND020 = "Too many crates destroyed";
STRLOSECOND021 = "Teammate killed";
STRLOSECOND022 = "Little Bird destroyed";
STRLOSECOND023 = "Did not reach objective in time";
STRLOSECOND024 = "Arms shipment destroyed";
STRLOSECOND025 = "Emplaced weapons destroyed";
STRLOSECOND026 = "Too far off course";
STRLOSECOND027 = "Too many civilians killed";
STRLOSECOND028 = "Friendly fire";
STRLOSECOND029 = "Codebook not secured";
STRLOSECOND030 = "Waypoint not secured";
STRLOSEMSG000 = "Mission Failed!";
STRLOSEMSG001 = "<cfcFF0000>You Were Killed!
<cF8932> Try Again.";
STRLOSEMSG002 = "Mission Compromised!
<C0C0C0>You've lost some men";
STRLOSEMSG003 = "Mission Failed!
Friendly helicopters destroyed";
STRLOSEMSG004 = "Mission Failed!
Trucks destroyed";
STRLOSEMSG005 = "Mission Failed!
Transmitter destroyed";
STRLOSEMSG006 = "Mission Failed!
Black Hawk destroyed";
STRLOSEMSG007 = "Mission Failed!
Ground troops eliminated";
STRLOSEMSG008 = "Mission Failed!
Too many casualties";
STRLOSEMSG009 = "Mission Compromised!
<C0C0C0>Operative Killed";
STRLOSEMSG010 = "Mission Failed!
Jeeps destroyed";
STRLOSEMSG011 = "Mission Failed!
Bridge destroyed";
STRLOSEMSG012 = "Mission Failed!
Weapon emplacement destroyed";
STRLOSEMSG013 = "Mission Failed!
Communications destroyed";
STRLOSEMSG014 = "Mission Failed!
Cargo ship has been sunk";
STRLOSEMSG015 = "Mission Failed!
Squad killed";
STRLOSEMSG016 = "Mission Failed!
Relief supplies lost";
STRLOSEMSG017 = "Mission Failed!
Enemy has reached waypoint";
STRLOSEMSG018 = "Mission Failed!
<C0C0C0>Codebook not secured In Time";
STRLOSEMSG019 = "Mission Failed!
Explosives detonated";
STRLOSEMSG020 = "Mission Failed!
Too many crates destroyed";
STRLOSEMSG021 = "Mission Failed!
Teammate killed";
STRLOSEMSG022 = "Mission Failed!
Little Bird destroyed";
STRLOSEMSG023 = "Mission Failed!
Failed to reach objective";
STRLOSEMSG024 = "Mission Failed!
Arms shipment destroyed";
STRLOSEMSG025 = "Mission Failed!
Emplaced weapons destroyed";
STRLOSEMSG026 = "Mission Failed!
You've gone too far off course";
STRLOSEMSG027 = "Mission Failed!
Too many civilians killed";
STRLOSEMSG028 = "Mission Failed!
You've shot your own team";
STRLOSEMSG029 = "Mission Compromised!
<C0C0C0>We needed that Codebook!";
STRLOSEMSG030 = "Mission Failed!
Waypoint not secured";

'[LOCATIONS]'
LOCATION000 = "Base Camp";
LOCATION001 = "Canyon Insert";
LOCATION002 = "Area Charlie";
LOCATION003 = "Exfil Delta";

'[PeopleNames]'
STRNAME000 = "null";
STRNAME001 = "ALPHA 1";
STRNAME002 = "ALPHA 2";
STRNAME003 = "CHARLIE 1";
STRNAME004 = "CHARLIE 2";
STRNAME005 = "DELTA 1";
STRNAME006 = "<C0C0C0>Bravo";
STRNAME007 = "Jimmy";
STRNAME008 = "<cff>Operative";
STRNAME009 = "Harry";
STRNAME010 = "Pickles";
STRNAME011 = "Duke61";
STRNAME012 = "BlUnt";
STRNAME013 = "Marmite";
STRNAME014 = "Stomp";

'[AINAMES]'
AI_ALPHA1 = "Alpha 1";
AI_CHARLIE1 = "Charlie 1";
AI_ALPHA2 = "Alpha 2";
AI_CHARLIE2 = "Charlie 2";
AI_DELTA1 = "DELTA 1";
AI_Bravo = "Bravo";
AI_JIMMY = "Jimmy";
AI_OPERATIVE = "Operative";
AI_HARRY = "Harry";
AI_PICKLES = "Pickles";
AI_DUKE61 = "Duke61";
AI_BLUNT = "BlUnt";
AI_MARMITE = "Marmite";
AI_STOMP = "Stomp";
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  #29  
Old 09-09-2012, 10:39 AM
Guest001 is offline Guest001
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Posts: 4,971

So far so good

I opened it with the original editor and looks fine, your 3 win and 3 lose conditions are there
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  #30  
Old 09-09-2012, 10:41 AM
Guest001 is offline Guest001
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Posts: 4,971

Now I can open it in 205c and it works as well
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  #31  
Old 09-09-2012, 10:54 AM
Guest001 is offline Guest001
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Join Date: Aug 2008
Posts: 4,971

But as before it don't work in the game, saved it with 205c.

maybe it has to be inside the pff, here's one, looks different,'[Triggered Text]' read carefully, I have to sleep now


Quote:
'[Mission Dialog]'
STRDLGLINE000 = " ";

'[Triggered Text]'

'[Info]'
Title = "Bandit's Crossing";
briefing = "Bandit's Crossing
Date: February 27, 1993 - 1930 hours
Location: Jubba Valley

Situation:
UN Forces are attempting to distribute food and provisions to local civilians. Intel reports that Habr Gedir militia may be planning to raid the distribution center and take the supplies for their clan's use. You must prevent any militia unit from taking food shipments. Secure the village and ensure that enemy reinforcements cannot reach the UN Convoy.
";
briefing2 = "<cFC8932>Bandit's Crossing<-co>
OPORD: 2-93, 10th MTN Div 3 Date Time: 271930 February 93

1. <ucFC8932>Situation<-uco>
UNOSOM personnel will be handing out food and medical supplies in an area where there has been previous Habr Gedir activity.
<cFC8932>Weather:<-co> High clouds, good visibility.
<cFC8932>Terrain:<-co> Hills, flatlands, dry, some high grass.
<cFC8932>Enemy:<-co> None present, militia activity in neighboring villages.
<cFC8932>Friendly:<-co> Four Observation Posts (OP's) around village.

2. <ucFC8932>Mission<-uco>
<cFC8932>Who:<-co> 10th Mt, Platoon 3 (Team One)
<cFC8932>What:<-co> Provide security during food distribution.
<cFC8932>When:<-co> Deploy when UNOSOM forces are ready.

3. <ucFC8932>Execution<-uco>
<cFC8932>Commanders Intent:<-co> Prevent any disturbances that may interrupt food delivery. Prevent civilian casualties.
<cFC8932>Concept of Operation:<-co> Platoon 3 will deploy by boat along with UNOSOM personnel to the food distr. point where they will secure a perimeter and maintain order.
<cFC8932>Coordinating instructions: <-co> Command will coordinate with UNOSOM Cmdr.

4. <ucFC8932>Service and support<-uco>
<cFC8932>Basic Load:<-co> M16, M9 Beretta, Satchel Charge, Night Vision Goggles (NVG's)

5. <ucFC8932>Command and signal<-uco>
UNOSOM forces will maintain their own frequencies. Coord. instructions will come from UNITAF HQ.

";

'[WinConditions]'
STRWINCOND000 = "null";
STRWINCOND001 = "Proceed to food drop-off point after the boat docks";
STRWINCOND002 = "Protect civilians from enemy fire";
STRWINCOND003 = "Defend village from attacking militia";
STRWINCOND004 = "Proceed to the OpPost at the riverbank";
STRWINCOND005 = "Take cover in the boat and suppress enemies from crossing the bridge";
STRWINCOND006 = "Cross the bridge and destroy the ammo cache on the far side";
STRWINCOND007 = "Fall back & plant a satchel charge on bridge";
STRWINCOND008 = "Detonate charges from safe distance";
STRWINDIRECTIVE001 = "Jump off the boat when you reach the dock and proceed ahead to the distribution point and await further orders.";
STRWINDIRECTIVE002 = "Delay attacking enemy by any means, until civilians can be dispersed. Eliminate any remaining hostiles.";
STRWINDIRECTIVE003 = "Delay attacking enemy by any means, until civilians can be dispersed. Eliminate any remaining hostiles.";
STRWINDIRECTIVE004 = "Proceed to the Op Post just West of the bridge and take up cover positions.";
STRWINDIRECTIVE005 = "Prevent enemies from crossing the bridge and attacking the village.
Hold your position until otherwise instructed.";
STRWINDIRECTIVE006 = "Cross the bridge and assess the enemy strength on the far side. Destroy any weapons you find. ";
STRWINDIRECTIVE007 = "Fall back across the bridge and plant a satchel demolition charge on the center span. Watch out for enemy fire.";
STRWINDIRECTIVE008 = "Pull back to a safe distance away from the bridge and detonate the charges to prevent any further attacks.";
STRWINMSG003 = "Village is clear.";
STRWINMSG008 = "Bridge has been destroyed. Mission accomplished.";

'[LoseConditions]'
STRLOSECOND000 = "null";
STRLOSECOND001 = "Player is killed.";
STRLOSECOND002 = "Player shoots teammates.";
STRLOSECOND003 = "Player shoots civilians.";
STRLOSECOND004 = "Player Destroys Bridge Early.";
STRLOSEDIRECTIVE001 = "z";
STRLOSEDIRECTIVE002 = "z";
STRLOSEMSG001 = "Player has been killed. Mission Failure.";
STRLOSEMSG002 = "Fratricide is not tolerated. Mission Failure.";
STRLOSEMSG003 = "Unacceptable collateral damage. Mission Failure.";
STRLOSEMSG004 = "You were not authorized to destroy that bridge. That order supercedes your level of command.";
STRLOSECOND005 = "Teammates Killed.";
STRLOSEMSG005 = "You have to keep the rest of your squad covered, too... Mission Failure.";

'[WPnames]'
STRWPNAME000 = "null";
STRWPNAME001 = "Food Drop Off Point";
STRWPNAME002 = "UN Convoy";
STRWPNAME003 = "Village Food Drop Off";
STRWPNAME004 = "East Field";
STRWPNAME005 = "Foxtrot";
STRWPNAME006 = "Op Post 1";
STRWPNAME007 = "Enemy Encampment";
STRWPNAME008 = "India";
STRWPNAME009 = "Bridge Center Span";
STRWPNAME010 = "Kilo";
STRWPNAME011 = "Minimum Safe Distance";
STRWPNAME012 = " ";
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  #32  
Old 09-10-2012, 05:04 AM
Guest001 is offline Guest001
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Join Date: Aug 2008
Posts: 4,971

Maybe something like this but it sounds like it's triggered by WAC or by Editor Events


Quote:
'[Mission Dialog]'
STRDLGLINE000 = "Target Building";

'[Triggered Text]'

'[Info]'
Title = "Target Building";
briefing = "Target Building
Mossylon, Somalia.

Mission:
The drug dealers has taken civilian as hostages, and with that, your team can't bomb out the building where they are otherwise, the blast radious will kill everyone, including the hostages. They got an radio equipment where are transmitting anti-UN propaganda.

Your task:
You and your team will attack the main target building and save the hostages from the enemy hands. Then, destroy the radio equipment with anti-UN propaganda and exit as quickly as possible.

Good luck 5-1";

'[WinConditions]'
STRWINCOND000 = "null";
STRWINCOND001 = "Secure the target building";
STRWINDIRECTIVE001 = "Help the soldiers to invade the target building!";
STRWINMSG001 = "Target building secure, good job.";
STRWINCOND002 = "Destroy the radio equipment";
STRWINDIRECTIVE002 = "Destroy the radio transmitter advertising!";
STRWINMSG002 = "Radio equipment destroyed!";
STRWINCOND003 = "Destroy the roadblock";
STRWINDIRECTIVE003 = "Destroy the roadblock so the convoy can evacuate the area with the hostages!";
STRWINMSG003 = "The roadblock were destroyed!";

'[LoseConditions]'
STRLOSECOND000 = "null";
STRLOSECOND001 = "Delta team killed";
STRLOSEDIRECTIVE001 = "Delta team can't be killed!";
STRLOSEMSG001 = "Delta team is down, mission failed.";
STRLOSECOND002 = "Ranger team killed";
STRLOSEDIRECTIVE002 = "The rangers team can't be killed!";
STRLOSEMSG002 = "Ranger team is down. Mission failed.";
STRLOSECOND003 = "Hostages killed";
STRLOSEDIRECTIVE003 = "The hostages can't be killed!";
STRLOSEMSG003 = "Hostages can't be killed, mission failed.";

'[WPnames]'
STRWPNAME000 = "null";
STRWPNAME001 = "Target building";
STRWPNAME002 = "Roadblock";
STRWPNAME003 = "Convoy";
STRWPNAME004 = "Streets";
STRWPNAME005 = "Drug dealers";
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  #33  
Old 09-10-2012, 05:06 AM
Guest001 is offline Guest001
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I'm going to investigate the Text Tool and see what sort of BIN or whatever file it creates
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  #34  
Old 09-10-2012, 05:25 AM
Baldo_the_Don is offline Baldo_the_Don
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I think you need to change this:

Good luck 5-1";

to this:

Good luck 5-1
";

Maybe...
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  #35  
Old 09-10-2012, 05:38 AM
Guest001 is offline Guest001
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Interesting, The BIN in BHD needs to be packed, not so for later games.

Quote:
Save and Pack
After creating new text messages for the game screen, save the file to a name that matches the
name of your mission. The main Text Tool filename has an .RC extension.
When you’ve ready to test your text messages, click Save Binin the Filemenu.
Just like other pieces of your mod, that binary file then needs to be packed into your .PFF file.
pack MyMod.pff +mission2.bin
For more information about preparing files for your mod, read the Pack tool Overview document.
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  #36  
Old 09-10-2012, 05:53 AM
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Luis don't forget to add Show Win Subgoal 1 etc... in the event editor so the player can display them
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  #37  
Old 09-10-2012, 06:25 AM
Guest001 is offline Guest001
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Did all that no go. Made a drag and drop pff, no go shows up but don't seem to work, Text tool? something missing as far as I can tell. BinEditor works ok from scratch with later games.
Pity I've not picked up this thing longer ago, might of been more help.

But please keep me informed, I'll help if I can.

PS
Layers
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  #38  
Old 09-10-2012, 07:24 AM
Luis is offline Luis
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Posts: 256

Yes i created this bin file with TEXT TOOL.
But there's something strange.
In-game the i can see the briefing, the name of the map is without .bms, i added an name for an waypoint (Alpha) and in game it shows as 'Target Building', the same as the bin.
But in the med it doesn't read it, so i cant see the goals and lose cond.
Baldo, i'll try to change that.
Thank you.
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  #39  
Old 09-10-2012, 10:31 AM
Baldo_the_Don is offline Baldo_the_Don
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Quote:
Originally Posted by Luis View Post
Sorry again,
but i got more problems than i expected lol.
My bin file for my map is not working.
The MED (unlocked 2.05c), when i try to open the map, says "Unable to load bin file" and blablabla.
But i checked the bin file (with BIN2TXT tool) and it is exact the same as my other maps.
Here's it:

Quote:
'[Mission Dialog]'
STRDLGLINE000 = "Target Building";

'[Info]'
Title = "Target Building";
briefing = "Target Building
Mossylon, Somalia.

Mission:
The drug dealers has taken civilian as hostages, and with that, your team can't bomb out the building where they are otherwise, the blast radious will kill everyone, including the hostages. They got an radio equipment where are transmitting anti-UN propaganda.

Your task:
You and your team will attack the main target building and save the hostages from the enemy hands. Then, destroy the radio equipment with anti-UN propaganda and exit as quickly as possible.

Good luck 5-1";

'[WinConditions]'
STRWINCOND000 = "null";
STRWINCOND001 = "Secure the target building";
STRWINDIRECTIVE001 = "Help the soldiers to invade the target building!";
STRWINMSG001 = "Target building secure, good job.";
STRWINCOND002 = "Destroy the radio equipment";
STRWINDIRECTIVE002 = "Destroy the radio transmitter advertising!";
STRWINMSG002 = "Radio equipment destroyed!";
STRWINCOND003 = "Destroy the roadblock";
STRWINDIRECTIVE003 = "Destroy the roadblock so the convoy can evacuate the area with the hostages!";
STRWINMSG003 = "The roadblock were destroyed!";

'[LoseConditions]'
STRLOSECOND000 = "null";
STRLOSECOND001 = "Delta team killed";
STRLOSEDIRECTIVE001 = "Delta team can't be killed!";
STRLOSEMSG001 = "Delta team is down, mission failed.";
STRLOSECOND002 = "Ranger team killed";
STRLOSEDIRECTIVE002 = "The rangers team can't be killed!";
STRLOSEMSG002 = "Ranger team is down. Mission failed.";
STRLOSECOND003 = "Hostages killed";
STRLOSEDIRECTIVE003 = "The hostages can't be killed!";
STRLOSEMSG003 = "Hostages can't be killed, mission failed.";

'[WPnames]'
STRWPNAME000 = "null";
STRWPNAME001 = "Target building";
STRWPNAME002 = "Roadblock";
STRWPNAME003 = "Convoy";
STRWPNAME004 = "Streets";
STRWPNAME005 = "Drug dealers";
So I copied and pasted the text Luis posted above from the .bin into Editor and saved it as text, without even editing it. Used TXT2BIN and binned it (hee!). Opened the mission in both the 5c and 6b MEDs no problem. Tried it in game no problem.

So I don't know, but I suspect your 5c installation is corrupted or something, Luis.

And I learned something new. If you do not add a briefing2, the G-key will display the briefing! I did not know that was true!

When I make mission .bins, this is a good template:

Code:
'[Info]'
Title = "INSERT TITLE HERE";
briefing = "INSERT BRIEFING HERE";
briefing2 = "<cfc8932bu>INSERT G-KEY BRIEFING HERE<-cbuo>

<cff0000>Red text.<-co>
<cffff00>Yellow text.<-co>
<c00ff00>Green text.<-co>
<c00ffff>Cyan text.<-co>
<c0000ff>Blue text.<-co>
<cff00ff>Violet text.<-co>
<b>Bold text.<-bo>
<u>Underlined text.<-uo>
<i>Italic text.<-io>
";

'[WinConditions]'
STRWINCOND000 = "null";
STRWINDIRECTIVE000 = "null";
STRWINMSG000 = "null";

STRWINCOND001 = "DISPLAYS IN MED AND GOALS LIST IN GAME";
STRWINDIRECTIVE001 = "DISPLAYS IN CHAT TO INSTRUCT PLAYER";
STRWINMSG001 = "DISPLAYS IN CHAT WHEN GOAL IS ACHIEVED";

STRWINCOND002 = "null";
STRWINDIRECTIVE002 = "null";
STRWINMSG002 = "null";

STRWINCOND003 = "null";
STRWINDIRECTIVE003 = "null";
STRWINMSG003 = "null";

STRWINCOND004 = "null";
STRWINDIRECTIVE004 = "null";
STRWINMSG004 = "null";

STRWINCOND005 = "null";
STRWINDIRECTIVE005 = "null";
STRWINMSG005 = "null";

STRWINCOND006 = "null";
STRWINDIRECTIVE006 = "null";
STRWINMSG006 = "null";

STRWINCOND007 = "null";
STRWINDIRECTIVE007 = "null";
STRWINMSG007 = "null";

STRWINCOND008 = "null";
STRWINDIRECTIVE008 = "null";
STRWINMSG008 = "null";

'[LoseConditions]'
STRLOSECOND000 = "null";
STRLOSEDIRECTIVE000 = "null";
STRLOSEMSG000 = "null";

STRLOSECOND001 = "DISPLAYS ONLY IN MED";
STRLOSEDIRECTIVE001 = "DISPLAYS IN CHAT TO TELL PLAYER TO NOT DO THIS";
STRLOSEMSG001 = "DISPLAYS IN POST-MISSION DEBRIEFING IF THIS FAILS THE MISSION";

STRLOSECOND002 = "null";
STRLOSEDIRECTIVE002 = "null";
STRLOSEMSG002 = "null";

STRLOSECOND003 = "null";
STRLOSEDIRECTIVE003 = "null";
STRLOSEMSG003 = "null";

STRLOSECOND004 = "null";
STRLOSEDIRECTIVE004 = "null";
STRLOSEMSG004 = "null";

STRLOSECOND005 = "null";
STRLOSEDIRECTIVE005 = "null";
STRLOSEMSG005 = "null";

STRLOSECOND006 = "null";
STRLOSEDIRECTIVE006 = "null";
STRLOSEMSG006 = "null";

STRLOSECOND007 = "null";
STRLOSEDIRECTIVE007 = "null";
STRLOSEMSG007 = "null";

STRLOSECOND008 = "null";
STRLOSEDIRECTIVE008 = "null";
STRLOSEMSG008 = "null";

'[WPNames]'
STRWPNAME000 = "Unnamed";
STRWPNAME001 = "Alpha";
STRWPNAME002 = "Bravo";
STRWPNAME003 = "Charlie";
STRWPNAME004 = "Delta";
STRWPNAME005 = "Echo";
STRWPNAME006 = "Foxtrot";
STRWPNAME007 = "Golf";
STRWPNAME008 = "Hotel";
STRWPNAME009 = "India";
STRWPNAME010 = "Juliet";
STRWPNAME011 = "Kilo";
STRWPNAME012 = "Lima";
STRWPNAME013 = "Mike";
STRWPNAME014 = "November";
STRWPNAME015 = "Oscar";
STRWPNAME016 = "Papa";
STRWPNAME017 = "Quebec";
STRWPNAME018 = "Romeo";
STRWPNAME019 = "Sierra";
STRWPNAME020 = "Tango";
STRWPNAME021 = "Uniform";
STRWPNAME022 = "Victor";
STRWPNAME023 = "Whiskey";
STRWPNAME024 = "X-ray";
STRWPNAME025 = "Yankee";
STRWPNAME026 = "Zulu";
STRWPNAME027 = "Able";
STRWPNAME028 = "Baker";
STRWPNAME029 = "Cancer";
STRWPNAME030 = "Dog";
STRWPNAME031 = "Easy";
I've never needed anything more than that in a .bin.

Last edited by Baldo_the_Don; 09-10-2012 at 10:56 AM. Reason: <i>Italic text.<-io> really does work!
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  #40  
Old 09-10-2012, 10:35 AM
Luis is offline Luis
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Posts: 256

Yes, i don't use the briefing2 line cause i don't know and even like these colors codes.
And thank you i'll save this 'template' and i'll try to deal with colors.
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