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#1
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i need a little help w/waypoints...
I got waypoints set up but sometimes the vehicle will follow sometimes not
how does radious and hight affect it what are the rules...? I know you can turn the arrow inside ...is the radius not allowed touch or overlap it the radious affect how tight the turn is what is the minimum / maximum... number of waypoints ???? whatever...??????
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AMD 1st Gen RYZEN Threadripper 1920X 12-Core / 24 Threads 3.5 GHz Socket sTR4 128 GB DDR4 ram 2X MSI Radeon RX 580 DirectX 12 RX 580 ARMOR 8G OC 8GB 256-Bit GDDR5 PCI Express x16 HDCP Ready CrossFireX Support Video Card 14TB 7200 rpm HDD LG 16x blue ray R/W Drive ----------------------------------- CHEVRON 7 Unlocked Last edited by bigsmellyfart; 09-05-2014 at 04:52 PM. |
#2
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think you can use a option to snap way-point (markers) the terrain of a map, for like tank and jeeps to say follow, as for helo and bird set height to follow the terrain
been super long time sorry best i can come up with! i use the wire frame adjust the height of halo/ birds to follow for their way-points.
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#3
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The vehicles have missed the waypoint and are now trying to find it - sometimes they can't turn enough to get on it and they will just go in circles...
In the settings for the waypoint - Increase the detection radius to 30m It helps to point the vehicle at the waypoint as much as possible and set the waypoints out so any change in direction is less than a 90 degree angle to the original path. Make sure there are no objects like buildings, rocks etc it the path of the waypoint or AI following the path may collide with the object and get stuck. Last edited by Guest001; 09-06-2014 at 12:02 AM. |
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