Go Back   Novahq.net Forum > Games > Delta Force

Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 05-21-2009, 08:22 AM
Bosnia is offline Bosnia
Bosnia's Avatar
Registered User

Join Date: May 2009
Location: Bosnia Herzegovina
Posts: 58

Sound in maps

How to put sound in dfx maps.?If I can know
Reply With Quote
  #2  
Old 05-21-2009, 02:49 PM
dave61 is offline dave61
dave61's Avatar
I.C.U.

Join Date: Jul 2005
Location: Here & There
Posts: 2,155

Send a message via Yahoo to dave61
Sound files (waves) are done using the WAC file. The easiest way to explain how it is done would be to look at my WAC scripts on my web site. You can also find a list of availiable wave files on my site too.

http://home.comcast.net/~dthomas1188...%20scripts.htm

If you need help on this , feel free to ask.

Here's a few examples to get you started:


------------------------------------------
The wave will play if past 5 seconds into game.

// good luck in there Bravo
if past(5) and never() then
wave("alph507.wav")
endif
------------------------------------------
This is an example of Group #5 in area #5 triggering a .wav file.

// hey! I don't do warning shots.
if grouparea(5,5) and never() then
wave("macr159.wav")
endif
------------------------------------------
This is an example of Group #5 being dead triggering a .wav file.

// cheer! (alpha guards down)
if groupdead(5) and never() then
wave("dfm141.wav")
endif
------------------------------------------
This is an example of a Player in area #5 triggering a .wav file.


// base is alert
if ssnarea(10000,5) and never() then
wave("comd108.wav")
endif
---------------------------------------------
The chain wave command is placed after a wave that you want to tie another wave file to. The chain command will play the wave file (within the seconds that you insert) after the previous wave file is played. You can even tie chain to chain and it sounds like a conversation.

// they got to be kidding me
if chain(6) and never() then
wave("macr155.wav")
endif
-------------------------------------------------
This is an example of SSN #101 in an area #6 triggering a .wav file.

// Bravo, don't let that helo get away
if ssnarea(101,6) and never() then
wave("alph531.wav")
endif
----------------------------------------------------
This is an example of SSN #5 being dead triggering a .wav file.

// hey! i don't do warning shots.
if ssndead(5) and never() then
wave("macr159.wav")
endif
__________________
Reply With Quote
  #3  
Old 05-21-2009, 03:08 PM
MERMITE is offline MERMITE
Registered User

Join Date: May 2006
Posts: 736

When saving your wave, use these settings, which are what the default wave files are..
File Type: 22050Hz, 16-bit, Mono
File Format: ACM Waveform Microsoft ACM: IMA ADPCM
You need to keep the file size as low as you can..
Don't add it to the localres.pff..
Use Dave61's wac above.

Now lets take a look at your map.?
Reply With Quote
  #4  
Old 05-22-2009, 04:17 AM
Bosnia is offline Bosnia
Bosnia's Avatar
Registered User

Join Date: May 2009
Location: Bosnia Herzegovina
Posts: 58

thanks

thanks.I know that my map is **** ,but thanks for this instructions.I will try this and then ad new and better map.
Reply With Quote
  #5  
Old 05-22-2009, 06:26 AM
Bosnia is offline Bosnia
Bosnia's Avatar
Registered User

Join Date: May 2009
Location: Bosnia Herzegovina
Posts: 58

I cant open WAC file in dfxmed.Why is that?Can you tell me that.
Reply With Quote
  #6  
Old 05-22-2009, 03:04 PM
dave61 is offline dave61
dave61's Avatar
I.C.U.

Join Date: Jul 2005
Location: Here & There
Posts: 2,155

Send a message via Yahoo to dave61
Quote:
Originally Posted by Bosnia View Post
I cant open WAC file in dfxmed.Why is that?Can you tell me that.
You must first save the .mis (map) before the MED will allow you to create a .WAC for that .mis.

After the .mis (map) is saved, you should be able to open and edit the .wac
__________________
Reply With Quote
  #7  
Old 05-23-2009, 04:09 AM
Bosnia is offline Bosnia
Bosnia's Avatar
Registered User

Join Date: May 2009
Location: Bosnia Herzegovina
Posts: 58

thanks

Thanks dave you are the man.
Reply With Quote
  #8  
Old 05-23-2009, 03:47 PM
MERMITE is offline MERMITE
Registered User

Join Date: May 2006
Posts: 736

Gee Bosnia! I pity your challenge ahead, or for any other guys out there that have English as a second language, after all 'we' take for granted that anyone who does this DFX stuff speaks English,
I reccomend that you greatly improve your English, even translating the Med Manual to Serbian (so your friends follow you) also visit Dave61's site and the DFbarracks and others that are more suited to 'learning', your bin was pretty good for a newbie, but for now just getting comfortable with the Med and it's wireframe is a great start.
Please don't forget that DFX2 and DFAF may NOT include the med editor or the eventing that we currently use, thank god!
Reply With Quote
  #9  
Old 05-23-2009, 05:35 PM
Xx_jet_xX is offline Xx_jet_xX
Registered User

Join Date: Apr 2004
Location: California
Posts: 733

Send a message via Yahoo to Xx_jet_xX
DFX2 will include med, already mentioned by staff.

DFAF may include med, but they are working on a new version of Nile specificly for DFAF, supposed to be able to create terrains in it as well as the regular functions.

for .wac files you dont need to open them or even create them with med, you can use microsoft text for that. just rename the file extension from .txt to .wac and make sure the file is named the same as the map is.
__________________


WTF-Squad



Give a man a fish and he will eat for a day. Teach him how to fish, and he will sit in a boat and drink beer all day. -George Carlin
Reply With Quote
  #10  
Old 06-29-2009, 10:00 AM
Sam is offline Sam
Sam's Avatar
Nobody loves me

Join Date: Mar 2009
Posts: 2,696

hey dave can you help me put some sounds in my map please?? i have my map on the map list. any kind of coversations, music, will do. here you go. http://novahq.net/?show=pop&page=map...etails&id=7978
__________________
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
SOund Glocks Delta Force 11 09-02-2007 06:27 PM
Sound in maps bigsmellyfart Joint Operations 5 12-19-2004 01:09 AM
Got new sound card and now some sound doesnt work on BHD ToXiC_RaIn Tech Support 5 03-24-2004 12:22 AM
sound bobo Delta Force 6 07-30-2003 06:23 AM
no sound Evasive Delta Force 6 03-30-2003 10:54 PM


All times are GMT -5. The time now is 04:03 PM.




Powered by vBulletin®