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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

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Old 01-11-2012, 10:19 AM
grenadier501 is offline grenadier501
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Confused Need help with COOP teleports..

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Hi all.
I need help with COOP teleports in DFX1 (specifically, LAN patch for DFX1, similar to JO) .

I'm making coop maps for DFX1 and I want to do COOP teleports, but I dont know how. I know it's possible because I've seen it in AW2 coop maps.

But I dont know if it is done by WAC commands, Nile, or MED events..

So could someone, maybe a more experienced mapper than me LOL, tell me how to do it?

No matter if they are different logic engines, i just want to try it in my coop maps..
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Old 01-11-2012, 12:10 PM
grenadier501 is offline grenadier501
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mm for exanple, when a player enters a area trigger, he teleports to other locations but without teleporting other players. Only that individual player who entered that specific area trigger..
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Old 01-11-2012, 06:23 PM
ArcticWolf is offline ArcticWolf
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Back in DFLW and TFD we had a problem with teleports in coop maps, it seemed that only the host was being teleported. I don't know if anyone ever found a way to get around that, I honestly couldn't help ya, I haven't been in map making for a few years but I plan to hopefully start again very soon for DFLW and TFD. You might check the Map Editing Forum at DFArena.com, they might have more info, OldFox and Smokin are more familiar with map making in the newer DF than I am.
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Old 01-12-2012, 11:40 AM
MERMITE is offline MERMITE
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Quote:
Originally Posted by grenadier501 View Post
mm for exanple, when a player enters a area trigger, he teleports to other locations but without teleporting other players. Only that individual player who entered that specific area trigger..
Ensure that the player, is in his own team/group (1) then:

If SSNarea(player,5) then //player steps into area 5
teleport(1,3) //player,group 1, is teleportred to tele marker 3
endif
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Old 01-12-2012, 11:55 AM
Crazy Horse is offline Crazy Horse
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I wrestled with a map that featured a teleport area for 2 months and found only the Blue team is capable of being teleported.

If I recall correctly, you can designate each player slot (player 1, player 2, player 3...etc) up to the maximum number of players anticipated so they will teleport individually.
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Old 01-13-2012, 04:23 AM
Guest001 is offline Guest001
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I don't mean to be funny AS I CANNOT TEST IT so if you have already tried this then sorry to have bothered you

I am assuming the engine discriminates between "ssn10000" and "Player"

.WAC script
if ssnarea(player,1) then// PLAYER IN AREA 1
telessn(player,1)// TELEPORT PLAYER TO TARGET 1 (target1 outside area 1)
endif

Last edited by Guest001; 01-13-2012 at 04:48 AM.
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