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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

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  #1  
Old 02-22-2014, 02:28 AM
SFCF is offline SFCF
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Join Date: Dec 2012
Location: Philippines
Posts: 76

NSODL Mod.

the NSODL's "Trailer" or "Video" have nuclear Explosion.
How can i get that Nuke? Scripts? or Events?
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I am a teenager. I Start making maps when i was "11". I'm only want to share my maps even if its in NV games or Other Games. I don't care if someone hates my map.i just want to publish some of my maps that i thought.just have Fun!
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  #2  
Old 02-26-2014, 08:43 PM
tony991 is offline tony991
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Posts: 44

I made the maps in the NSODL trailer. They are unfortunatly unfinished. The nuclear explosion was made with strategically placed Effect_HazeWhiteLg partical effects and WAC. The WAC is from Baldo.

/////NUKE
If SSNarea3D(10000,3) and never() then
sound ss_arty_incoming 511 0
endif

if link -1 2 then
sound ss_explo_artillery 127 0
flash
endif

if link -2 4 then
colorfade 3
gain 255 255 255
skyfog 255 255 255
fog 255 255 255
cloud 255 255 255
sky 255 255 255
sun 255 255 255
ground 255 255 255
ceiling 255 255 255
floor 255 255 255
movefog 1 3
sound ss_thunder 127 0
endif

if link -3 4 then
quake 100
endif

if link -4 6 then
colorfade 0
gain 0 0 0
skyfog 0 0 0
fog 0 0 0
cloud 0 0 0
sky 0 0 0
sun 0 0 0
ground 0 0 0
ceiling 0 0 0
floor 0 0 0
remove 56
endif

if link -5 7 then
sound ss_explo_artillery 1 0
sound ss_thunder 127 100
ssnhp 10000 20
endif

if link -6 8 then
sound ss_thunder 127 200
endif


if link -7 10 then
colorfade 6
gain 63 63 63
skyfog 7 7 7
fog 7 7 7
cloud 31 31 31
sky 30 30 30
sun 40 40 40
ground 3 3 3
ceiling 1 1 1
floor 0 0 0
movefog 800 6
sound ss_thunder 127 300
endif

if link -8 11 then
sound ss_thunder 127 40
endif

if link -9 12 then
sound ss_thunder 127 150
endif

if link -10 13 then
sound ss_thunder 127 240
endif

if link -11 14 then
sound ss_thunder 127 340
endif
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  #3  
Old 02-27-2014, 05:18 AM
Guest001 is offline Guest001
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Join Date: Aug 2008
Posts: 4,971

Quote:
Originally Posted by tony991 View Post
I made the maps in the NSODL trailer. They are unfortunatly unfinished. The nuclear explosion was made with strategically placed Effect_HazeWhiteLg partical effects and WAC. The WAC is from Baldo.

/////NUKE
If SSNarea3D(10000,3) and never() then
sound ss_arty_incoming 511 0
endif

if link -1 2 then
sound ss_explo_artillery 127 0
flash
endif

if link -2 4 then
colorfade 3
gain 255 255 255
skyfog 255 255 255
fog 255 255 255
cloud 255 255 255
sky 255 255 255
sun 255 255 255
ground 255 255 255
ceiling 255 255 255
floor 255 255 255
movefog 1 3
sound ss_thunder 127 0
endif

if link -3 4 then
quake 100
endif

if link -4 6 then
colorfade 0
gain 0 0 0
skyfog 0 0 0
fog 0 0 0
cloud 0 0 0
sky 0 0 0
sun 0 0 0
ground 0 0 0
ceiling 0 0 0
floor 0 0 0
remove 56
endif

if link -5 7 then
sound ss_explo_artillery 1 0
sound ss_thunder 127 100
ssnhp 10000 20
endif

if link -6 8 then
sound ss_thunder 127 200
endif


if link -7 10 then
colorfade 6
gain 63 63 63
skyfog 7 7 7
fog 7 7 7
cloud 31 31 31
sky 30 30 30
sun 40 40 40
ground 3 3 3
ceiling 1 1 1
floor 0 0 0
movefog 800 6
sound ss_thunder 127 300
endif

if link -8 11 then
sound ss_thunder 127 40
endif

if link -9 12 then
sound ss_thunder 127 150
endif

if link -10 13 then
sound ss_thunder 127 240
endif

if link -11 14 then
sound ss_thunder 127 340
endif
Hey! Good work there, do you mind if I post it at my site?
I already have Baldo featured in my KnowledgeBase Pages. (with his permission of course but he's busy and hard to catch.)
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  #4  
Old 02-27-2014, 03:08 PM
tony991 is offline tony991
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Posts: 44

Quote:
Originally Posted by stompem View Post
Hey! Good work there, do you mind if I post it at my site?
I already have Baldo featured in my KnowledgeBase Pages. (with his permission of course but he's busy and hard to catch.)
It's ok with me.
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  #5  
Old 02-28-2014, 02:13 AM
Baldo_the_Don is offline Baldo_the_Don
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Join Date: Jul 2012
Posts: 529

It's not that I'm hard to catch, Stomps, I'm just so easily distracted. I try to latch the harness onto the keyboard on my way by, but then I see something shiny and get sucked up into the storm again...

Maybe it's just the insomnia talking, but I'm really tired and should lay down.

I have not the least objection to you posting that .wac stuff. As a matter of fact, asking myself if there is any .wac scripting I remember writing that I want kept secret, I cannot think of a single line. So I say you can assume from now on that any .wac I've ever written is cleared for posting, as far as I'm concerned.

I also feel the cat deliberately naps at me in mockery.
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  #6  
Old 02-28-2014, 03:00 AM
Guest001 is offline Guest001
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Join Date: Aug 2008
Posts: 4,971

Thanks Baldo, I feel the same way as you about sharing this sort of info.

I'd like to get as much unique stuff (there's plenty of "standard issue" scripts around) up there to make things as easy (or hard) as possible for any new (or old) mappers.

I know things seem a bit dated now but there's some life left in Single Player maps and you really just don't know what the future holds.
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  #7  
Old 03-04-2014, 02:17 AM
SFCF is offline SFCF
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Map Maker

Join Date: Dec 2012
Location: Philippines
Posts: 76

Quote:
Originally Posted by tony991 View Post
I made the maps in the NSODL trailer. They are unfortunatly unfinished. The nuclear explosion was made with strategically placed Effect_HazeWhiteLg partical effects and WAC. The WAC is from Baldo.

/////NUKE
If SSNarea3D(10000,3) and never() then
sound ss_arty_incoming 511 0
endif

if link -1 2 then
sound ss_explo_artillery 127 0
flash
endif

if link -2 4 then
colorfade 3
gain 255 255 255
skyfog 255 255 255
fog 255 255 255
cloud 255 255 255
sky 255 255 255
sun 255 255 255
ground 255 255 255
ceiling 255 255 255
floor 255 255 255
movefog 1 3
sound ss_thunder 127 0
endif

if link -3 4 then
quake 100
endif

if link -4 6 then
colorfade 0
gain 0 0 0
skyfog 0 0 0
fog 0 0 0
cloud 0 0 0
sky 0 0 0
sun 0 0 0
ground 0 0 0
ceiling 0 0 0
floor 0 0 0
remove 56
endif

if link -5 7 then
sound ss_explo_artillery 1 0
sound ss_thunder 127 100
ssnhp 10000 20
endif

if link -6 8 then
sound ss_thunder 127 200
endif


if link -7 10 then
colorfade 6
gain 63 63 63
skyfog 7 7 7
fog 7 7 7
cloud 31 31 31
sky 30 30 30
sun 40 40 40
ground 3 3 3
ceiling 1 1 1
floor 0 0 0
movefog 800 6
sound ss_thunder 127 300
endif

if link -8 11 then
sound ss_thunder 127 40
endif

if link -9 12 then
sound ss_thunder 127 150
endif

if link -10 13 then
sound ss_thunder 127 240
endif

if link -11 14 then
sound ss_thunder 127 340
endif
Thanks for the Code you gave. Now i'll test it and use it to make a NSODL Map.
__________________
I am a teenager. I Start making maps when i was "11". I'm only want to share my maps even if its in NV games or Other Games. I don't care if someone hates my map.i just want to publish some of my maps that i thought.just have Fun!
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  #8  
Old 03-04-2014, 10:12 AM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

You could also use:

chain
and
not
previous
set
eq
inc
dec
elapse
true
false
else

You could also throw in a few randoms for some unpredictability.
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