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Joint Operations Anything about the Joint Operations series of games. |
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Errors in N.I.L.E.
These are errors so far but Nova is working on them.
The event system in Nile is not fully functional. This is something that we are currently working on to get up and running. Can’t place a green flag in NILE, Or any other CTF Flags, or many of the "Object" class of objects. In the EDIT->MOVE function the XYZ values are messed up In 2d mode X Should be positive to the right Y should be positive UP (though this is backwards from screen coordinates, it makes sense to non-programmers) Z should be altitude When you hit space to move map in 2d mode then release space before releasing the Left Click, you get some weird box artifact on your screen. Hit enter to bring up item attributes… hit enter to hit ok then hit any button and it brings up the item attributes again. You can’t select Markers in 2d mode by clicking in them, you have to use the selection tool When you go to tree mode and you double click the first item in the list you get Mission Briefing Dialog double click on the second item in the list you get Victory Conditions And so forth down the list. If you go into “Tree View” Then go into object Placement mode, and place an object, then return to the object tab, but such that you are still in “Tree View” Then you will be unable to select any objects in the map. If you do a MOVE tool, and change the altitude of an object by holding the shift key, and accidentally move your mouse outside of the map area, and then MOUSE UP and the release the shift button, then when you move your mouse back into the map view area, you will move your object around. This is because it did not detect the MOUSE UP event. Undo does not work When you are moving more than one object in the world, and it is snap to grid, the relationship between the objects does not remain constant. For instance I select two mfence poles that are perfectly aligned with each other on a 1meter grid. Then when I move them, they may end up 1 meter apart or 1 meter overlapping. If you are in 2d mode with snap to grid, and are moving an object around, then switch to 3d mode and move it. Then switch back to 2d mode, the object will jump to where it was last in 2d mode, not where it was moved to in 3d mode. Radiuses of LFPs are not saved between opening and closing of files.
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