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View Poll Results: Main Weapon For Multiplayer Maps
Rail Gun - Maser 0 0%
Rail Gun - Solid Projectile 1 33.33%
Rifle 7.62mm - Auto 1 33.33%
Rifle 7.62mm - Auto / Grenade Launcher 2 66.67%
Rifle 50 cal - Repeater 1 33.33%
Shot Gun 12G Slug - Semi-Auto 0 0%
Shot Gun 12G Slug - Semi-Auto / Grenade Launcher 0 0%
Sub Machine Gun 9mm - Auto 1 33.33%
Multiple Choice Poll. Voters: 3. You may not vote on this poll

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  #21  
Old 03-28-2019, 02:50 AM
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Quote:
Originally Posted by Scott View Post
What are your distribution problems stomp?
Hi Scott, thanks for asking because so far I can't find a way for the engine to read encrypted assets (like a pff) so the game has to be shipped in it's entirety with unprotected content.
  #22  
Old 04-21-2019, 10:27 PM
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UPDATE: Web Installer Stub

The aim of this solution will be a standalone exe that will download and run the beta, demo and release installers remotely without having to change the 4MB Stub executable itself.
  #23  
Old 04-30-2019, 01:13 PM
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Update:
Design-time screenshots

Arrival.
  #24  
Old 04-30-2019, 04:12 PM
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Update:
Design-time screenshots

No Traffic Lights Here...
  #25  
Old 05-01-2019, 08:12 AM
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04' Dodge SRT-4, Mopar Stage 3, 406whp/436wtq
  #26  
Old 05-02-2019, 08:43 AM
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Update:
Design-time screenshots

Anybody Home?
  #27  
Old 05-05-2019, 04:05 PM
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Update:
Design-time screenshots

Still testing and building assets, installer system &c...
  #28  
Old 06-02-2019, 07:32 PM
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Important

Update:
Multiplayer LAN Test - Finally Successful

Test made with 3 PC's in LAN

Device 1 : Cable PC core i5 Win10 High Powered with SSD
Device 2 : WiFi Laptop core i5 Win10 Medium to Low Powered with SSD
Device 3 : Cable Laptop core i3 Win7 Very Low Powered no SSD


Network discovery must be turned on first, then once in the game the user can host in a few clicks or play by entering the host IP address.

The configuration used is probably a very common one, as set out below.

Router IP Address: 192.168.0.1
LAN IP Address: 192.168.0.2 (First PC in LAN - Usually the host PC)
LAN IP Address: 192.168.0.3 (Next PC in LAN)
LAN IP Address: 192.168.0.4 (Next PC in LAN)
etc...
  #29  
Old 07-13-2019, 02:53 AM
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POLL: Vote for weapon preferences in multiplayer maps.

I thought it would be usefull to create a series of polls regarding preferences for various aspects of the game, starting with weapon types in multiplayer maps.

If you would like to vote please go to the beginging of the thread...


Poll: Main Weapon For Multiplayer Maps

Last edited by Guest001; 07-13-2019 at 09:58 AM.
  #30  
Old 07-15-2019, 12:27 PM
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Rifle 7.62mm - Auto / Grenade Launcher
  #31  
Old 08-11-2019, 12:37 PM
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Update:
Interior Meshes
  #32  
Old 10-22-2019, 05:41 PM
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Update: HUD & Environment Concepts
Attached Images
File Type: png Screenshot004.png (2.29 MB, 12 views)
File Type: png Screenshot012.png (2.00 MB, 11 views)
File Type: png Screenshot015a.png (482.1 KB, 11 views)
  #33  
Old 12-11-2019, 10:07 AM
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Update: Steam partnership agreement and new game title official.
  #34  
Old 01-17-2020, 12:07 AM
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Update: Developing Signatures

  #35  
Old 01-26-2020, 01:25 PM
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Update: Launcher

There are many ways the user experience is influenced in a game and I've noticed that presentation in Menus is very important and comes in various forms.

After some carefull consideration I've decided to follow what some AAA titles have done by ditching the Fullscreen GUI in favour of a Launch Window.

Of course the game runs in Fullscreen but the launcher allows for the opening of the editors without having a full blown GUI in the way.

  #36  
Old 02-05-2020, 10:25 AM
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Update: Launcher

Minor design changes - spanning subwindows

  #37  
Old 02-05-2020, 10:47 AM
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Looking good stomp!
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  #38  
Old 02-24-2020, 05:38 AM
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Thanks, I'm glad you like the design.

Here's an update on the Front End of the Game Package

Either the launcher or GUI (Full Screen Menu) will load according to the last mode used - Create or Play.

Update: GUI 1


Last edited by Guest001; 02-24-2020 at 08:09 AM.
  #39  
Old 02-24-2020, 09:52 AM
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Nice work on the GUI, looks more refined than the previous ones.
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  #40  
Old 02-24-2020, 06:45 PM
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Quote:
Originally Posted by Scott View Post
Nice work on the GUI, looks more refined than the previous ones.
Thank's again Scott.

As I've said before I think the GUI is a very important aspect that shouldn't be taken lightly.

So now that I have the design I want the outstanding problem is initial size.



Q. I hope I can ask for a bit of advise or opinion about the following subject without contravening ethics or legalities.

At the moment the GUI is built at a per pixel resolution of 1600x900, so it scales up on a Full HD screen.

A predictable issue for the future is average screen sizes may increase to the point where image quality degrades.


So do I build it 1920x1080 or higher and down scale for now?


The current situation regarding average or legacy hardware complicates things in that retro fitting to smaller screens could be compromised.

Some of the issues could be incorrect scaling, loss of window focus, off screen elements like not being able to reach the exit button, object crowding etc.


Last edited by Guest001; 02-24-2020 at 07:02 PM.
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