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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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#1
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Alternate map editor?
Has there ever been an attempt to make a new map editor for dfbhd or another DF game? Especially since the .mis files are just clear text it doesn't seem that hard to make something in Unity or some other existing 3D engine?
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#2
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I don't believe anyone has ever tried that. The editor actually exports the mis to a bms file which is the actual map.
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04' Dodge SRT-4, Mopar Stage 3, 406whp/436wtq |
#3
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Making a unique Editor would be a huge project but you're very close in the second point because you can edit the (human readable) MIS and see results in the engine output.
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#4
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The only obstacle is displaying the actual gameobjects. Any of you know whether there exists a dump of all ingame models such as the buildings and cars etc? Or is it just a standard 3D format in which these files are saved? I haven't had the time to look at this yet. |
#5
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The formats are all a modified version of 3di. You can find pretty much all the tools you would need on this website for making or editing them.
Not sure but this might be helpful: http://novahq.net/files.php?ID=196
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04' Dodge SRT-4, Mopar Stage 3, 406whp/436wtq |
#6
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It's my guess it's entirely feasible to tie the logic and syntax for the mis instructions into an app. I don't know of any database or set of instructions at that level but there have been quite a few modified editors produced for these games. The thing about studying it is some changes to the mis script are immediately reflected in the editor, others are only visible by their effects in-game. RE: Objects You can incorporate new objects into a unique PFF (the container format for the game objects) - in other words a Mod. From there you'd have a place to experiment. There are plenty of modding tools available here at NHQ. I hope I'm on track with what you're asking. Good luck with the project, it sounds like a 10/10 to me and I'd like to see it in action if you ever post it here. |
#7
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Thanks for the help guys!
I was unable to find any resources on converting a 3di file to a known format. As THQ Nordic has bought NovaLogic's IP rights, I sent them a request for releasing info about the proprietary 3di format. Right now I have had some contact with Reinhard Pollice, who seems to be the Studio Director of THQ Nordic. On a sidenote: df4oed (developed by NovaLogic?) won't even let me view 3di files without crashing |
#8
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#9
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BHD MOD Tools
REF: Object Creation Tutorial.pdf Quote:
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#10
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Delta Force 2 Enhanced Modding Site, new and improved with forum. |
#11
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On a side note: 3DMAX is free if you register as a student |
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