Go Back   Novahq.net Forum > Games > Delta Force
FAQ Community Calendar Today's Posts Search

Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 04-23-2002, 04:44 PM
Steve is offline Steve
Steve's Avatar
Administrator

Join Date: Sep 2001
Location: 2077
Posts: 21,552

Send a message via ICQ to Steve
Post Tell us about your new maps!

making a new map or made a new map?
tell us about it here

attached is a pic of may new map 'SB DoGgY WoGgY'
gonna be a crazy CQB map when finished, but turn down ur vid settings ive not decided wht the middle is going to be like yet, i will just do what ever comes into my head at the time
Attached Images
File Type: gif you-hard-enough.gif (37.5 KB, 35 views)
Reply With Quote
  #2  
Old 04-23-2002, 08:02 PM
Neo_TAW is offline Neo_TAW
Registered User

Join Date: Jan 2002
Posts: 135

Send a message via ICQ to Neo_TAW
heres mine
i like the caps
i also like the tunnels below
lots of tunnels
very confusing
Attached Images
File Type: gif assassin02.gif (21.1 KB, 71 views)
__________________
Sgt_Neo_TAW
TAW Division
GR 1st Recon
Maps Admin
Map Maker
http://www.theartofwarfare.net/tawmaps
Reply With Quote
  #3  
Old 04-24-2002, 06:23 PM
ArcticWolf is offline ArcticWolf
ArcticWolf's Avatar
DFLW Map Maker

Join Date: Feb 2002
Location: Castro Valley Calif
Posts: 271

Stevie? Map looks great! But! (LOL) How's the frame rate? Looks like it might be a problem online with 16 people in it
__________________
Reply With Quote
  #4  
Old 04-24-2002, 06:26 PM
ArcticWolf is offline ArcticWolf
ArcticWolf's Avatar
DFLW Map Maker

Join Date: Feb 2002
Location: Castro Valley Calif
Posts: 271

Neo..

Really wanna drive people crazy? Do like I did in my coop Confusion map. I used the intersection pieces from the prison - 4 of them - and then connected them by tunnels (all of this is underground) to each other and only one way in and one way out. The connector tunnels either go above or below each other, I think there's 3 levels total

I get more complaints from people that play that map cause they get lost and can't finish it!! LOL
__________________
Reply With Quote
  #5  
Old 04-24-2002, 09:18 PM
Neo_TAW is offline Neo_TAW
Registered User

Join Date: Jan 2002
Posts: 135

Send a message via ICQ to Neo_TAW
LOL
i did have one long tunnel to the zone.
Called it the hallway of death
then i decided to make two more enterances cuz whoever got the zone first would win
__________________
Sgt_Neo_TAW
TAW Division
GR 1st Recon
Maps Admin
Map Maker
http://www.theartofwarfare.net/tawmaps
Reply With Quote
  #6  
Old 04-25-2002, 02:51 AM
Steve is offline Steve
Steve's Avatar
Administrator

Join Date: Sep 2001
Location: 2077
Posts: 21,552

Send a message via ICQ to Steve
Quote:
Originally posted by ArcticWolf
Stevie? Map looks great! But! (LOL) How's the frame rate? Looks like it might be a problem online with 16 people in it
like i said, "turn down the vid settings", on lowest settings it's pretty hard to lag on any map. most ppl who complain about vid lag have their settings too high, plain and simple. it annoys me when ppl say a map is sh*t cause its lagging, then u find out they have everything on full
Reply With Quote
  #7  
Old 04-25-2002, 07:09 AM
Steve is offline Steve
Steve's Avatar
Administrator

Join Date: Sep 2001
Location: 2077
Posts: 21,552

Send a message via ICQ to Steve
im gonna test it but im taking stepd to help reduce vid lag. so far im only using 4 textures - terrain, w/house walls, roof and caue_a. everything is lined up and most surfaces are flat. there is going to be no paraspawns so no one will get that high up to see much action at anyone time. walls will restric views so the gfx card will not have to draw too much at a time. i always have a warning on my website and in the readme file about gfx lag if i think its going to be an issue.

i love maps that break the mould and are different and are unique, if ppl dont play em i dont mind, hell ive not even played on 1/2 of the maps i have made!!! i just like making them. lol i hardly even play the game, currently ive not played for about 6-8 weeks at least lol.

u still making any maps AW?
Reply With Quote
  #8  
Old 04-25-2002, 06:55 PM
ArcticWolf is offline ArcticWolf
ArcticWolf's Avatar
DFLW Map Maker

Join Date: Feb 2002
Location: Castro Valley Calif
Posts: 271

Stevie, you could also try that thing that I've seen people doing a lot lately - Check both No Voxels and No Shadows, turn fog on, set level to either 0 or 1, and make the color black. With out the terrain (you just get BLACK ground) it seems to help quite a bit. HAR has some pretty elaborate maps and with it set to those settings all seems to run ok.

As far as my vid settings, they are set to low and there are still some maps I go into that I have problems in - connection? This is about the only thing I have left to think it is - I've pretty much maxed out everything else:

GeF3 Titanium 500 Vid card,
Phillips Brilliance 180P 18.2inch LCD Flat Screen monitor (brand new)
P4 1.7 gig processor
512 meg Ram
400 watt power supply - there's plenty of power left over

4 case cooling fans (still have one more to install)

ISP? Cable.. this maybe where my problem lies.
__________________
Reply With Quote
  #9  
Old 04-26-2002, 02:55 AM
Steve is offline Steve
Steve's Avatar
Administrator

Join Date: Sep 2001
Location: 2077
Posts: 21,552

Send a message via ICQ to Steve
sounds interesting m8, i may try it

i dunno why u would lag at all with a gf3, ive got a herc prophet with a kyro 2 chipset, which as u may or may not know aint that good, but i dont get vid lag on any maps. and i run a modem.
Reply With Quote
  #10  
Old 05-23-2002, 04:53 PM
katana*GFR* is offline katana*GFR*

Join Date: May 2002
Location: North Sea
Posts: 2,421

Send a message via ICQ to katana*GFR* Send a message via MSN to katana*GFR*
DF2 maps allowed?
__________________
<- Sponsored by Chris



Found on Youtube:
Quote:
And if Newton Faulkner's voice can be described as "R&B" then Kurt Cobain must be a member of Boyz II Men.
Link here
Reply With Quote
  #11  
Old 05-24-2002, 01:43 PM
Steve is offline Steve
Steve's Avatar
Administrator

Join Date: Sep 2001
Location: 2077
Posts: 21,552

Send a message via ICQ to Steve
sure m8 plz show us what ur working on
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Coverting npj maps 2 mis maps the teacher Joint Operations 0 05-31-2007 10:13 PM
MAps /Submitting maps ? teampwr2 Delta Force 2 04-02-2006 06:13 PM
permission to add maps to our maps db SSBUILD General Chat 2 03-14-2005 04:51 PM
Incorporating TFD DM,SD, KOTH maps into TDM maps tc.iyaayas Delta Force 6 12-14-2002 09:26 AM
20 New DF:LW Maps, DF:TFD maps tomorrow! Scott News 0 07-01-2002 11:39 AM


All times are GMT -5. The time now is 12:11 AM.




Powered by vBulletin®