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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

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  #21  
Old 08-08-2003, 02:53 AM
DizAsTeR ! is offline DizAsTeR !
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H and D work but the color map doesnt.
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  #22  
Old 08-08-2003, 02:56 AM
DizAsTeR ! is offline DizAsTeR !
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I think i sized my terrain wrong. aahhh
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Old 08-08-2003, 02:57 AM
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my little folder with all of the stuff i need is already 92mb
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Old 08-08-2003, 02:57 AM
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I have been playing with the procedure, and I have decided that as long as I have the size and depth settings right for each type file, bmp, tga, etc...., then the blurring and other adjustments needs to be on the bmp that I am going to import. The tga file is simply for giving the terrain its color in the game. And the pcx is what sets the depth of the 3d grid in the MED. I usually do all my work on the bmp file first, then make sure the pcx and tga files are exact duplicates of the bmp photo (with exception of depth not being 256 on the pcx and tga)
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Old 08-08-2003, 02:59 AM
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"polygtrn: critical file not found: COLORMAP"

when I load my level. lol sorry for bugging you so much
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  #26  
Old 08-08-2003, 02:59 AM
DizAsTeR ! is offline DizAsTeR !
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o i named my color map wrong in the .TRN file oops
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Old 08-08-2003, 03:01 AM
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also........

once I have decided what a direct aproach is to making the terrains, I will re-edit the tutorial and make it step by step exactly what should be done and when. I am revizing it as I go. I can see some things are redundant. And other things need to be made more clear and concise. Another three or four days and I will be ready to revamp the tutorial.
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Old 08-08-2003, 03:02 AM
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Ok, I' am going to start from scratch. I'm making a new terrain and all.
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  #29  
Old 08-08-2003, 03:04 AM
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oh, one ore thing I have discovered just today. If the edges of the map cause the game to mess up and glitch, then darken/shade and blur just the edges of your new terrain bmp file. Its helps to smooth out the wrinkles in the game. just remember to let your tga and pcx files show those changes.
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