Go Back   Novahq.net Forum > Games > Delta Force

Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 02-11-2014, 11:14 AM
parat26ify is offline parat26ify
parat26ify's Avatar
DFBHDMED Expert

Join Date: Jun 2011
Location: Greece
Posts: 54

Viewing the mission files from campain and questions

Hello there everyone,

It has been a long time since I wrote here, and I can truly say that BHD has got my attention again. I've been learning the Editor for years now and it has come to a point that I personally believe that the designers used another editor to create the official campain maps (such as a 3D editor).

Well, of course I can't be sure however by viewing the mission files (.mis) with a text editor (I downloaded the maps from the "all missions pack") there was a comment on top saying:

Code:
// Created by the =BSS= BHDBMS2MIS MAKER(v1.14) saved on 02/03/2004 21:30
// Programming By Col. Pappy.  Check out our web site at www.novasheep.com
// This version is for Delta Force Black Hawk Down ONLY
By reading this, it sais "Created by the =BSS= BHDBMS2MIS MAKER(v1.14)".

I know that .bms is the mission file exported, and I also have the converter too, but let's just look on the other side. They must have used another program, as they converted the file to be compatible with the game.

Make sure to leave your reply on what you think below!
Reply With Quote
  #2  
Old 02-11-2014, 11:35 AM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

It was a mission made by extracting an original nova bms file then converted to mis for modification and saved with that metadata inserted.

It is not an original NL mission -

Rather, if it is, it has been modified by the MEd but converted for editing by the BHDBMS2MIS
Reply With Quote
  #3  
Old 02-11-2014, 01:16 PM
parat26ify is offline parat26ify
parat26ify's Avatar
DFBHDMED Expert

Join Date: Jun 2011
Location: Greece
Posts: 54

I see your point, indeed these comments might have been added from the converter.

Is there any way that they used like another editor?
Reply With Quote
  #4  
Old 02-11-2014, 06:09 PM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

The mis files are never included with the game.

All NL games are bms MEd based. There are no NL missions made with the NILE.

It's likely the editor they used is basically the same as the supplied versions but with certain features "unlocked" (as in later releases) and other developer tweaks like embedded game variables but that's about it.

They would have needed other tools to create the assets for the game but mission design is the same.

The very fact that they have given over boolean script access to the game also points to giving us all there is to give without handing it over completely.

What you have there in the way of creative possibilities is enough to keep you experimenting for a lifetime.

EDIT
Or the best part of it.
Reply With Quote
  #5  
Old 02-12-2014, 12:44 PM
parat26ify is offline parat26ify
parat26ify's Avatar
DFBHDMED Expert

Join Date: Jun 2011
Location: Greece
Posts: 54

Seems convincing, but how would you explain their accuracy on building placement, heights, item attributes (attack distance) and generally how they place foliage on the perfect position.

I mean, I am wow'ed.

I could never create such an accurate mission, in terms of the map structure while 3D wireframe is not accurate enough to have a real 3D view on your map?
Reply With Quote
  #6  
Old 02-12-2014, 07:01 PM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

MEd 3D wireframe is as accurate as any program available on the market.

How else can you do it?

I just takes skill and patience.
Reply With Quote
  #7  
Old 02-12-2014, 11:42 PM
parat26ify is offline parat26ify
parat26ify's Avatar
DFBHDMED Expert

Join Date: Jun 2011
Location: Greece
Posts: 54

Seems convenient, all right.

Well then, my questions were answered :P.
Reply With Quote
  #8  
Old 02-13-2014, 03:45 AM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

To fellow mappers
Please do not be discouraged.
We need vision.
Reply With Quote
  #9  
Old 02-13-2014, 03:51 AM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

Just as a heads up...

If you look closely you will see that you can set and place any object precisely.

Volumetric calculations are not necessary, the MEd does it all for you.
Reply With Quote
  #10  
Old 02-13-2014, 07:37 PM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

Reply With Quote
  #11  
Old 02-14-2014, 08:29 AM
parat26ify is offline parat26ify
parat26ify's Avatar
DFBHDMED Expert

Join Date: Jun 2011
Location: Greece
Posts: 54

Wait, really?

3D wireframe?
Reply With Quote
  #12  
Old 02-14-2014, 06:17 PM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

Quote:
Originally Posted by parat26ify View Post
Wait, really?

3D wireframe?
Yes, all done with the MEd in 3D wireframe with a playable interior and multiple access points.
Reply With Quote
  #13  
Old 02-14-2014, 06:39 PM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

Reply With Quote
  #14  
Old 02-14-2014, 06:56 PM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

One More

Reply With Quote
  #15  
Old 02-14-2014, 07:13 PM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

Sry they were the AW2 and DFX2 this is a build I did in the BHD MEd.

Bushtown Ruins



Inside The Base

Reply With Quote
  #16  
Old 02-26-2014, 02:27 PM
parat26ify is offline parat26ify
parat26ify's Avatar
DFBHDMED Expert

Join Date: Jun 2011
Location: Greece
Posts: 54

Holy moly! Nice job there.
Reply With Quote
  #17  
Old 02-27-2014, 05:10 AM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

You can download the BHD map in the NHQ map DB
Reply With Quote
  #18  
Old 02-28-2014, 09:07 AM
MAJWIZ is offline MAJWIZ
MAJWIZ's Avatar
Registered User

Join Date: Jan 2012
Location: FORT WALTON BEACH FL
Posts: 292

STOMPEM: Which map has the space ship?
Reply With Quote
  #19  
Old 02-28-2014, 03:45 PM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

Not published yet.

Made in AW2 MEd. I don't think the BHD MEd is capable of doing some of the angles of the landing struts but it should do the saucer OK.

IE
BHD MEd Coordinate Axis Params
X, Y, deltaZ, Pitch

DFX MEd Coordinate Axis Params
X, Y, deltaZ, Pitch, ROLL

You could try the NILE I think it can make BHD maps?????

Wireframe viewport is essential IMO.

I seriously doubt it can be done in the NILE 3D view without using wireframe at some stage.

Each slab has to be offset, you can't just array them around, if you do they will blink in and out of view because of the many collisions in a panning array.

Level of difficulty: Extreme

You can see why here:
NOTE: A central Waypoint is used to set/view constraints.



Here is the map for you, it should also open in JOE DFX and DFX2 MEd, make sure you set Absolute Height before transfer or terrain change.
Attached Files
File Type: zip AW2_AlienMachine.zip (29.0 KB, 3 views)

Last edited by Guest001; 02-28-2014 at 04:14 PM.
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:53 AM.




Powered by vBulletin®