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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

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  #1  
Old 08-05-2011, 05:56 AM
Guest001 is offline Guest001
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Can the WAC trigger events with the "Z" key?

Can the WAC or MEd trigger events when the "Z" key is pressed?

For DFX2
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  #2  
Old 08-05-2011, 12:58 PM
MERMITE is offline MERMITE
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I to would like an answer to this one, best I can do is hack the emotes, player pushes emote key, activate .wav, use .wav as trigger..not very good at all or worse is the playerfired cmmd.
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  #3  
Old 08-06-2011, 01:23 AM
Guest001 is offline Guest001
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I want to apply the premise of dangerous terrain.
Player cannot go prone without losing health.
Say lose 10% health for every 5 seconds prone.
Stationary too long, same effect but less severe...etc.
Bugs or toxic chemicals the reason?...whatever.
I also have the problem of if this works in Singleplayer? (best chance) does it work in Multiplayer?
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  #4  
Old 08-06-2011, 04:44 PM
MERMITE is offline MERMITE
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Posts: 736

Quote:
Originally Posted by stompem View Post
I want to apply the premise of dangerous terrain.
Player cannot go prone without losing health.
Say lose 10% health for every 5 seconds prone.
Stationary too long, same effect but less severe...etc.
Bugs or toxic chemicals the reason?...whatever.
I also have the problem of if this works in Singleplayer? (best chance) does it work in Multiplayer?
In one of my DFX1/sp mission, Timor, I needed to bring in more 'harm' and used vampire bats (Qld F. bats ...lol) the deal was each bite you lost 10% health, from memory.

if SSNwounded(10000) and elapse(5) then
doseq
SSNhp(10000,40)
next
SSNhp(10000,30)
next
SSNhp(10000,20)
next
SSNhp(10000,10)
next
killSSN(10000)
enddo
endif
Default player is 150hp, you can easily change the trigger,

another option:

ploop
if NOT SSNnearSSN(player,objectSSN,distance) then
SSNaddhp(player,-10)
endif
end
As DFX2 is more based on JOE, you can use some 'ADVANCED'
.wac words like gloop, ploop, and add and remove EXP points
to keep you player on target, but Stomp I think it's dumb to suggest your player can't bite the dirt when shot at, I know if I got the choice of taking a bullet or diving on a snake, I'd take the later...lol

"M"

on reflection 'it's too controlling'
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  #5  
Old 02-07-2018, 09:42 AM
Oscarmike247 is offline Oscarmike247
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Quote:
Originally Posted by MERMITE View Post
I to would like an answer to this one, best I can do is hack the emotes, player pushes emote key, activate .wav, use .wav as trigger..not very good at all or worse is the playerfired cmmd.
Is there really a way to trigger a wac command if a wav file is played? Or if player has selected a given emote?

Im trying to find better solutions for player interation control.

Thanks for any info.

Last edited by Oscarmike247; 02-08-2018 at 06:33 AM.
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