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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

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Old 06-13-2007, 04:18 AM
Donneck is offline Donneck
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Join Date: Aug 2005
Posts: 35

AI states. What is what ?!

Ok. I opened this topci to discuss about our, Your experiences about the AI states of different items.

There are two ways: The first is about changing the item properties of any SSN.

The second is the AI variable, through setting events.

About the first:
There are a lot of AI states, about I don't know too much.
For example: In case of helicopters is it clear, that I can adjust Z following Blackhawk, or setting a Pavelow on "Ground - static" makes a parked version of the MH-53 (without moving rotors)

I would be interested, what relies on AI state: HAVOC or Apache, or Cessna for example ?

Also I'm unable (probably its impossible) to make move or fire a Bradley.

Once I experienced to dropping bombs from a C3 airplane, when setting its AI state to F-16 (!)

otherwise, checking the box. "guard" eventually makes the enemy totally blind. They dont fire even if my player stays just in front of him. Why ????
It isnt suppose to make him fire from his guarding position ?

Also I noticed, that those pakistani soldiers are unable to make use emplaced weapons. Did I miss something ? 'cause chenging them to irani regulars, immediatle are using 0.50 cal... ?

I would be interested in Your experiencies (revelations :-) ) ont those items...
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Old 06-14-2007, 12:40 AM
Chrispy is offline Chrispy

Join Date: Sep 2005
Location: Peria, New Zealand
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Guard may be for people that are on your side. Like on Aidid Takedown... where the militia by the Aidid Basement Building entrance are standing smoking... it's because they were set to Guard.

Chris
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