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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

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Old 07-02-2011, 12:42 AM
Guest001 is offline Guest001
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Confused Irritating .WAV Gremlin in DFX2

Since playing someones map which must have had a Game.wac entry to play a bloop sound, when I kill anyone Team Red a wav plays "Blooop"
I have checked and my native Game.wac is empty. Has anyone else had this prob? I guess it's a persistent something in one of the .PFF files?
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Old 07-02-2011, 10:51 AM
grenadier501 is offline grenadier501
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Last edited by grenadier501; 07-02-2011 at 11:11 AM.
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Old 07-02-2011, 11:11 AM
grenadier501 is offline grenadier501
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ohhu que tonto!, I didn't see well the title..

If you have downloaded some of my DFX2 SP maps, try this:
_look in your DFX2 directory
these 3 wav files: rewrdlo2.wav , rewrdmd2.wav and rewrdhi2.wav and just delete them. That should fix the problem..
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Old 07-02-2011, 12:52 PM
dave61 is offline dave61
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Hey Stomp,

Was that PLOOP or BLOOP ? Because PLOOP indicates a looping command.

As a side note, you may have already this figured out, but the GAME.wac in the resourse.pff is loaded primarily for every DFX/DFX2 game (single and multiplayer) but can be overwritten by an SP/MP mappers wac file.
But the mission.wac can override the game.wac or any other .wac file inside your Novalogic folder so be sure to read the mission wac to find out where that "Bloop" (or PLOOP) came from.

(FYI:Because there's more than one .wac file inside your game files).

For example: the AI accuracy for a multiplayer Coop map can be used in a single player map (or even a multiplayer map) to override the .wac files inside the .pff.


AI Accuracy Spread
Note : this script can also be used in a single player map to override all previous AI accuracies.
(Example: An accuracy spread of 10 is easy, an accuracy spread of 1 is very hard.)

if never() then
Accuracyspread = 3
endif



This accuracy spread is for multiplayer Cooperative Missions.

//***** Incremental Difficulty *****
if (humans == 2) then
accuracyspread = 10
elseif (humans == 3) or (humans == 4) then
accuracyspread = 9
elseif (humans == 5) or (humans == 6) then
accuracyspread = 8
elseif (humans == 7) or (humans == 8) then
accuracyspread = 7
elseif (humans >= 8) then
accuracyspread = 5
endif
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Last edited by dave61; 07-02-2011 at 01:30 PM.
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Old 07-02-2011, 05:52 PM
Guest001 is offline Guest001
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Thanks guys. didn't think to look in the pff for another Game.wac.

G-501, yes they were there, thanks again.
They are good in the map so I have kept them in a folder ready to load when required
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