Go Back   Novahq.net Forum > Games > Delta Force

Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 06-05-2006, 08:06 AM
Mr. T is offline Mr. T
Registered User

Join Date: Jan 2005
Location: Carson City, NV, USA
Posts: 141

Confused Learning to 'map'

So, after downloading some maps made by site members, and seeing how cool this can be, I decided it was time for me to give it a try.

Well... not as easy as it first looks. But after time I was zipping right along and producing stuff that was fun - to me anyway.

Learning about how to set the 'competence' level of my enemies was a big find - ha.

I got humvees on the map, cruising the routes I gave them, but have still not figured out how to slow them down like they are in the actual BHD senarios. If I'm not standing in front of them as they bear down on me, then hit [SHIFT], I'm out of luck. But I'm living with that.

The BIG thing was finally figuring out how to start out in a Blackhawk (nevermind trying to have the helo sit and wait for me to get on, and then land somewhere so I can get off!). But once on, there was no getting off! So, the cheap fix I came up with was to design maps on islands. That way, I could route the helos along the coastline and have my hero simply jump out the door and plop in the water. Then he could swim ashore and proceed with the death and destruction. In the areas where the coastline was not a beach (and he couldn't climb the steep terrain up to the level area), I managed to place a ladder there for him to climb. Ha! Not realistic, but hey, it's MY game...

My other use for helo rides is to check out my latest additions to a map. Kinda like a 'tour' of the area. I change the route of a helo to fly over the area of interest, maybe doing a circle, so I can see if my gun emplacements are at the height they're supposed to be at - not ten feet in the air. Or buildings actually sitting on the ground and not floating like some sci-fi movie.

And just to kill time, I'll put a bunch of bad guys in somewhere and have a patrol of bad-assed Rangers head towards them, and I watch the AI fight from the safety of my over-flying helo.

So, that's the report from a 'po-mans' use of the Mission Editor.

Now, if I could only get the helos to act like they do in the 'real' game...
Reply With Quote
  #2  
Old 06-05-2006, 10:19 AM
Mstenger404 is offline Mstenger404
Registered User

Join Date: May 2005
Location: Indiana
Posts: 3,730

Send a message via MSN to Mstenger404
to slow vehicles down:

open up the events

make an event

IF:
(WHETEVER YOU WANT TO HAPPEN TO MAKE WHATEVER YOU WANT TO HAPPEN TO HAPPEN, if you want it to happen at the start dont put anything here)

THEN:
change ai ssn (ssn for whatever vehicle you want to slow down), xxkh (how fast you want it to go)
__________________


Intel Q9300 Quad~2.5Ghz
PALIT GTX570
ASUS GTX280 Dedicated PhysX
WD Velociraptor 300GB 10k RPM
WD Caviar Black 1TB 7,200 RPM
4GB Patriot DDR3 1333mhz
Intel BOXDX48BT2 X48
Corsair 1000Watt Modular PSU
Windows 7 Professional 64-bit
ASUS VG238H 23" 120Hz 3D-Ready
Reply With Quote
  #3  
Old 06-05-2006, 05:02 PM
Mr. T is offline Mr. T
Registered User

Join Date: Jan 2005
Location: Carson City, NV, USA
Posts: 141

Hey thanks Mstenger404. I'll give that a go.

Do you know how to get the waypoint "spawn" timer to work? I've put times in there a zillion times and nothing sticks. The way I read the manual, I was supposed to put a time in that box and when whatever it was that was following a waypoint route got to the waypoint it would stop for that amount of time. Doesn't happen that way.
Reply With Quote
  #4  
Old 06-05-2006, 07:23 PM
Mstenger404 is offline Mstenger404
Registered User

Join Date: May 2005
Location: Indiana
Posts: 3,730

Send a message via MSN to Mstenger404
thats an infantry thing

if you want the bh to stop there just have that waypoint to be the last one, and make an event for when the player jumps off then the bh will follow another waypoint path
__________________


Intel Q9300 Quad~2.5Ghz
PALIT GTX570
ASUS GTX280 Dedicated PhysX
WD Velociraptor 300GB 10k RPM
WD Caviar Black 1TB 7,200 RPM
4GB Patriot DDR3 1333mhz
Intel BOXDX48BT2 X48
Corsair 1000Watt Modular PSU
Windows 7 Professional 64-bit
ASUS VG238H 23" 120Hz 3D-Ready
Reply With Quote
  #5  
Old 06-05-2006, 09:03 PM
Mr. T is offline Mr. T
Registered User

Join Date: Jan 2005
Location: Carson City, NV, USA
Posts: 141

Hmmm, so rather than a 'looping' waypoint path I make two distinct different waypoint paths, with the BH not following the 'new' path until an 'event' like me (or my deathmatch counterpart) getting into it. And it sits at the end of either of them once we get out. I'll give that a try too (but not until next week when I get home from work).

Thanks for the info.
Reply With Quote
  #6  
Old 03-21-2007, 01:01 PM
Donneck is offline Donneck
Registered User

Join Date: Aug 2005
Posts: 35

How did You make him climb the ladder ?
Reply With Quote
  #7  
Old 03-21-2007, 05:42 PM
Mstenger404 is offline Mstenger404
Registered User

Join Date: May 2005
Location: Indiana
Posts: 3,730

Send a message via MSN to Mstenger404
u can make an AI able to climb ladders with events

THEN:
Action type:
change AI, single
Action subtype:
Climber
SSN:
the ssn of the guy u want to climb the ladder
Climber (0, 1)
1

now once that person gets near a ladder, he will start climbing it
__________________


Intel Q9300 Quad~2.5Ghz
PALIT GTX570
ASUS GTX280 Dedicated PhysX
WD Velociraptor 300GB 10k RPM
WD Caviar Black 1TB 7,200 RPM
4GB Patriot DDR3 1333mhz
Intel BOXDX48BT2 X48
Corsair 1000Watt Modular PSU
Windows 7 Professional 64-bit
ASUS VG238H 23" 120Hz 3D-Ready
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Learning HTML Chrispy Hardware and Software 3 04-13-2007 06:57 PM
Learning Proper etiquette: bigsmellyfart Humor & Jokes 3 07-07-2005 08:33 PM
Learning English in the US. zza1pqx General Chat 4 04-02-2005 11:23 AM
Classes For Men At The Learning Center For Adults Stalker61 Humor & Jokes 5 09-07-2004 09:28 AM


All times are GMT -5. The time now is 04:56 AM.




Powered by vBulletin®