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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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PL00P ya G00P's
'ere we go again....wac, wac! (JOE./DFX2 only)
This information was passed to me, from an Abo deep in the Aussie outback, who got it of a passing satellite ("headless horseman") i'm gonna get shot 4that..lol Understand these are vital wac commands, if like me, map WITHOUT using events, they suc anyway, but you can still use 'em even with events GLOOP The gloop is a procedure that will cause a looping sequence within the code. The syntax of a gloop will start with the keyword gloop followed immediately by the group name and conclude with the keyword end. It is used in conjunction with the keyword item to represent each of the members of the group. The group name can be any name that does not contain spaces and must not be the same as a keyword. When a gloop is reached any conditions and statements within the gloop will cycle through for each of the members in the group until all have been checked and/or acted upon, before the sequential continuation of the wac code. In other words, the wac codes linear progression through the code is broken as though a subroutine that must check each member of the group before returning back to the remainder of the wac codes linear sequence. Maximum group name can be up to 22 characters Syntax: gloop groupname if conditions containing item then actions containing item endif end Or if conditions then gloop groupname actions containing item end endif Example: if never then gloop mygroup ssnmax(item,300) end endif This code will set the members of the group named mygroup to have vision range of 300 meters. What the loop does is holds the internal number of each of the members of the group in turn, in the keyword item for each of the members of the group until all members have been acted on, before the continuation of the remaining wac code. continue: |
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