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  #1  
Old 10-16-2005, 09:30 AM
Eagle_Eye is offline Eagle_Eye
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Modified items.def for DFX Mappers

This modifed items def shows 92 extra items in the med.

These items where already in the items.def file, I just removed the "NoTool" attribute that hides them from the med.

This means you can now use the items in your DFX maps, and the people who download the maps will see the items, cos they are already in the items.def..

All the 3di's and textures are also already in the DFX install..

Just place this items def into your DFX install folder, and the DFX med will see it..

Happy Mapping

Eagle Eye

http://www.dfbarracks.com/downloads/...ion=df&fid=296

Feel free to host a copy at NovaHQ..
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Old 10-16-2005, 09:36 AM
Steve is offline Steve
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nice one EE
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Old 10-16-2005, 09:49 AM
Eagle_Eye is offline Eagle_Eye
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Your Welcome Steve..we gotta share this stuff you know..
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Old 10-17-2005, 10:31 AM
bigsmellyfart is offline bigsmellyfart
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what about nile will it see them..i didnt get a file allready exist
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  #5  
Old 10-18-2005, 01:33 AM
Eagle_Eye is offline Eagle_Eye
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That's because the items.def is in a pff file, so your not overwriting the original one..

If you place something in the DFX install folder, that has the same name as something already in the pff files, then the game will use that instead of the packed one.

So, if you want t to remove it, just delete it from the folder.

This means if you make a skin, that is named the same as the original, it should work by just placing a copy into the game folder..

With BHD, you used the /d to enable this feature, with DFX and JO, you don't need the /d.

EE
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Old 10-18-2005, 01:35 AM
Eagle_Eye is offline Eagle_Eye
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Oh, forgot to say..there's no reason it shouldn't work with NILE..but I don't use NILE any more, now that we have a "Real" Med..LOL..

I'll give it a try though..

EE
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