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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

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  #21  
Old 07-14-2013, 05:45 PM
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  #22  
Old 07-14-2013, 06:16 PM
MAJWIZ is offline MAJWIZ
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Stompem do you hava the mis for :CASTLE CREGG-COOP thats one that the bsm won't convert to mis. I find that most coop maps played as single player are more fun. also much harder.
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  #23  
Old 07-14-2013, 07:31 PM
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Quote:
Originally Posted by stompem View Post
OK good. It shouldn't be a great leap if you give them samples of other BMS and MIS versions and their converted counterparts.
They could then look for the differences in the binary codec.
One might be able to do it from a simple file conversion, but I doubt it. I'd guess the previous ones were made by using a debugger/disassembler and analyzing what happens when you export a .mis file in the MED and then reversing that process in the code.
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Old 07-14-2013, 10:24 PM
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Old 07-14-2013, 10:39 PM
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  #26  
Old 07-14-2013, 10:43 PM
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  #27  
Old 07-14-2013, 11:09 PM
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  #28  
Old 07-14-2013, 11:27 PM
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  #29  
Old 07-19-2013, 10:26 PM
Dashie is offline Dashie
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Quote:
Originally Posted by MAJWIZ View Post
How can you make a map so it won't generate a mis file?
You can just export the map without saving it. Just click "Export mission" as opposed to "Save and Export" or "Save."
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  #30  
Old 07-24-2013, 04:50 PM
RogueCS is offline RogueCS
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Quote:
Originally Posted by --BulletMagnet-- View Post
So, there's no BMS to MIS converter out their for DFX2?
I use P6 DFX BMS2MIS.
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File Type: zip dfx-BMS2MIS.zip (52.3 KB, 0 views)
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  #31  
Old 07-24-2013, 06:53 PM
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Quote:
Originally Posted by RogueCS View Post
I use P6 DFX BMS2MIS.


A COOP map is NOT designed for Single Player and if it's a complex one there could be many errors indeed if it is not done correctly!

There's a bit more to it than straight out conversion Majwiz.

Some maps will have no terrain and others will have many NULL objects after conversion.

After removing the NULLS (if you don't the map will crash) all the SSN linked scripts and Multi-player mode commands will most likely fail.

Converting DFX2 generally only works with a bit of effort will not work for BHD and on downwards to DF1



You can play it as a SP from your game easily by running it on the LAN.


I've just posted a conversion of Greybird2 (a DXF2 generated map) to DFX. With the MIS included because...

It took quite a while and I don't know 100% if it will work correctly as I didn't have time or the inclination to test every possibility.

Some of my maps rely on many randoms in their scripts and testing those is difficult.

I will convert as many as I can, when I can get the time.

Last edited by Guest001; 07-24-2013 at 11:32 PM.
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