Go Back   Novahq.net Forum > Off-Topic > General Chat

General Chat Talk about anything that does not fit into other topics here.

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 02-07-2014, 03:12 PM
bigsmellyfart is offline bigsmellyfart
bigsmellyfart's Avatar
Registered User

Join Date: Aug 2003
Posts: 3,082

volume onsnd's

in nile is there a way to increase volume using a wac file for like

snd: Wind - Structure 2 (whiny) [300m] (2)

tnx bsf
__________________
AMD 1st Gen RYZEN Threadripper 1920X 12-Core / 24 Threads 3.5 GHz Socket sTR4
128 GB DDR4 ram
2X MSI Radeon RX 580 DirectX 12 RX 580 ARMOR 8G OC 8GB 256-Bit GDDR5 PCI Express x16 HDCP Ready CrossFireX Support Video Card
14TB 7200 rpm HDD
LG 16x blue ray R/W Drive
-----------------------------------

CHEVRON 7 Unlocked
Reply With Quote
  #2  
Old 02-08-2014, 12:12 AM
bigsmellyfart is offline bigsmellyfart
bigsmellyfart's Avatar
Registered User

Join Date: Aug 2003
Posts: 3,082

Wink re snd's

is there a way to extract the snd:'s
so you can play them to see which one you need ..
or has that all ready been done if so where to download it...
does anyone know...?
__________________
AMD 1st Gen RYZEN Threadripper 1920X 12-Core / 24 Threads 3.5 GHz Socket sTR4
128 GB DDR4 ram
2X MSI Radeon RX 580 DirectX 12 RX 580 ARMOR 8G OC 8GB 256-Bit GDDR5 PCI Express x16 HDCP Ready CrossFireX Support Video Card
14TB 7200 rpm HDD
LG 16x blue ray R/W Drive
-----------------------------------

CHEVRON 7 Unlocked
Reply With Quote
  #3  
Old 02-08-2014, 07:47 PM
MAJWIZ is offline MAJWIZ
MAJWIZ's Avatar
Registered User

Join Date: Jan 2012
Location: FORT WALTON BEACH FL
Posts: 282

Bigsmellyfart: Which df? Dfx dfx2 ect.
Reply With Quote
  #4  
Old 02-08-2014, 09:06 PM
bigsmellyfart is offline bigsmellyfart
bigsmellyfart's Avatar
Registered User

Join Date: Aug 2003
Posts: 3,082

dfx2... I need the loudest of the wind sounds or a way to Nile or med
to create some wac programing to increase volume on whatever sound I want.
__________________
AMD 1st Gen RYZEN Threadripper 1920X 12-Core / 24 Threads 3.5 GHz Socket sTR4
128 GB DDR4 ram
2X MSI Radeon RX 580 DirectX 12 RX 580 ARMOR 8G OC 8GB 256-Bit GDDR5 PCI Express x16 HDCP Ready CrossFireX Support Video Card
14TB 7200 rpm HDD
LG 16x blue ray R/W Drive
-----------------------------------

CHEVRON 7 Unlocked

Last edited by bigsmellyfart; 02-09-2014 at 07:46 AM.
Reply With Quote
  #5  
Old 02-09-2014, 07:46 AM
bigsmellyfart is offline bigsmellyfart
bigsmellyfart's Avatar
Registered User

Join Date: Aug 2003
Posts: 3,082

Boo....wake up me
__________________
AMD 1st Gen RYZEN Threadripper 1920X 12-Core / 24 Threads 3.5 GHz Socket sTR4
128 GB DDR4 ram
2X MSI Radeon RX 580 DirectX 12 RX 580 ARMOR 8G OC 8GB 256-Bit GDDR5 PCI Express x16 HDCP Ready CrossFireX Support Video Card
14TB 7200 rpm HDD
LG 16x blue ray R/W Drive
-----------------------------------

CHEVRON 7 Unlocked
Reply With Quote
  #6  
Old 02-09-2014, 09:40 PM
stompem is offline stompem
stompem's Avatar
Die Hard

Join Date: Aug 2008
Location: Australia
Posts: 4,926

Nope, not in DFX2, the encryption is too good to extract the files with standard software you need the algorithm.

the old command doesn't work for me but you try it


if past(1) and waveready() and never() then
wave("wave.wav", 100)
endif

or


SSNwave(ssn,"wave.wav", dist)
Reply With Quote
  #7  
Old 02-10-2014, 02:25 AM
bigsmellyfart is offline bigsmellyfart
bigsmellyfart's Avatar
Registered User

Join Date: Aug 2003
Posts: 3,082

will dist make it louder like 0 is closer so it would be louder
and 100 is further away so not soloud..?
__________________
AMD 1st Gen RYZEN Threadripper 1920X 12-Core / 24 Threads 3.5 GHz Socket sTR4
128 GB DDR4 ram
2X MSI Radeon RX 580 DirectX 12 RX 580 ARMOR 8G OC 8GB 256-Bit GDDR5 PCI Express x16 HDCP Ready CrossFireX Support Video Card
14TB 7200 rpm HDD
LG 16x blue ray R/W Drive
-----------------------------------

CHEVRON 7 Unlocked
Reply With Quote
  #8  
Old 02-10-2014, 02:25 PM
stompem is offline stompem
stompem's Avatar
Die Hard

Join Date: Aug 2008
Location: Australia
Posts: 4,926

Quote:
Originally Posted by bigsmellyfart View Post
will dist make it louder like 0 is closer so it would be louder
and 100 is further away so not soloud..?
It used to be a necessary thing to set it but I don't detect any differences with the DFX engine.

One way could be to make a demo map, then to record the game sounds you want?

Then put them in as custom waves?

The you can make them louder with the software.
Reply With Quote
  #9  
Old 02-10-2014, 02:27 PM
stompem is offline stompem
stompem's Avatar
Die Hard

Join Date: Aug 2008
Location: Australia
Posts: 4,926

if waveready() and never() then
wave("wave.wav")
endif

This plays the sound from the player's mouth. (loudest)

You may or may not need waveready() for custom sounds. I think it's better to use it most times.
Reply With Quote
  #10  
Old 02-10-2014, 03:19 PM
bigsmellyfart is offline bigsmellyfart
bigsmellyfart's Avatar
Registered User

Join Date: Aug 2003
Posts: 3,082

Quote:
Originally Posted by stompem View Post
It used to be a necessary thing to set it but I don't detect any differences with the DFX engine.

One way could be to make a demo map, then to record the game sounds you want?

Then put them in as custom waves?

The you can make them louder with the software.
how do I include them in maps I make
and how do other players get the sounds on custom maps
__________________
AMD 1st Gen RYZEN Threadripper 1920X 12-Core / 24 Threads 3.5 GHz Socket sTR4
128 GB DDR4 ram
2X MSI Radeon RX 580 DirectX 12 RX 580 ARMOR 8G OC 8GB 256-Bit GDDR5 PCI Express x16 HDCP Ready CrossFireX Support Video Card
14TB 7200 rpm HDD
LG 16x blue ray R/W Drive
-----------------------------------

CHEVRON 7 Unlocked
Reply With Quote
  #11  
Old 02-11-2014, 05:18 AM
stompem is offline stompem
stompem's Avatar
Die Hard

Join Date: Aug 2008
Location: Australia
Posts: 4,926

Convert all sound loops to 16bit or 8bit PCM WAV only
Sample Rate: 8000Hz - 44100Hz

Place them in the root folder just like the wac.

Use the wac to trigger.

You put it all in the map zip.

I sample/compress the sounds as low/much as possible so they can fit in a 1MB zip file for upload here.

You could provide a link to download large sound files.

As you can see, the limitations make it essential you are sure you really need these sounds for the map or not.

If you use waveready() it ensures the custom sounds will only play if there is no other talking going on. Ambient game sounds do not affect custom sounds.

So try that, with careful timing you may be able to use them as is.
Reply With Quote
  #12  
Old 02-11-2014, 08:14 AM
bigsmellyfart is offline bigsmellyfart
bigsmellyfart's Avatar
Registered User

Join Date: Aug 2003
Posts: 3,082

well as far as custom sounds I am not into that,
I just want to make some snd.s that are already in the
game a little louder like the wind snd's ...Nile has an
option for that but it doesn't work ...
__________________
AMD 1st Gen RYZEN Threadripper 1920X 12-Core / 24 Threads 3.5 GHz Socket sTR4
128 GB DDR4 ram
2X MSI Radeon RX 580 DirectX 12 RX 580 ARMOR 8G OC 8GB 256-Bit GDDR5 PCI Express x16 HDCP Ready CrossFireX Support Video Card
14TB 7200 rpm HDD
LG 16x blue ray R/W Drive
-----------------------------------

CHEVRON 7 Unlocked
Reply With Quote
  #13  
Old 02-11-2014, 09:50 AM
stompem is offline stompem
stompem's Avatar
Die Hard

Join Date: Aug 2008
Location: Australia
Posts: 4,926

This old tool will extract encryted sounds more efficiently than just copying from exe's or pff's

This link is to a setup I've just compiled for you it's embedded in the public downloads section of my site (for a limited time)

stompem.net/files/public/utilities/sound-extractor
Reply With Quote
  #14  
Old 02-11-2014, 12:49 PM
bigsmellyfart is offline bigsmellyfart
bigsmellyfart's Avatar
Registered User

Join Date: Aug 2003
Posts: 3,082

what do you do when U C some Roaches in the
middle of the kitchen floor....?


you stompem

hehheheehehehe
__________________
AMD 1st Gen RYZEN Threadripper 1920X 12-Core / 24 Threads 3.5 GHz Socket sTR4
128 GB DDR4 ram
2X MSI Radeon RX 580 DirectX 12 RX 580 ARMOR 8G OC 8GB 256-Bit GDDR5 PCI Express x16 HDCP Ready CrossFireX Support Video Card
14TB 7200 rpm HDD
LG 16x blue ray R/W Drive
-----------------------------------

CHEVRON 7 Unlocked
Reply With Quote
  #15  
Old 02-11-2014, 04:57 PM
bigsmellyfart is offline bigsmellyfart
bigsmellyfart's Avatar
Registered User

Join Date: Aug 2003
Posts: 3,082

also I would like to know just how many snd's at one time can the engine handle...
__________________
AMD 1st Gen RYZEN Threadripper 1920X 12-Core / 24 Threads 3.5 GHz Socket sTR4
128 GB DDR4 ram
2X MSI Radeon RX 580 DirectX 12 RX 580 ARMOR 8G OC 8GB 256-Bit GDDR5 PCI Express x16 HDCP Ready CrossFireX Support Video Card
14TB 7200 rpm HDD
LG 16x blue ray R/W Drive
-----------------------------------

CHEVRON 7 Unlocked
Reply With Quote
  #16  
Old 02-11-2014, 06:59 PM
stompem is offline stompem
stompem's Avatar
Die Hard

Join Date: Aug 2008
Location: Australia
Posts: 4,926

One triggered sound at a time as far as I know.

Game sounds like environment explosions etc do not generally affect wac waves but can delay them or they may be skipped if the action gets intense, if that happens and you do not have waveready() set the rest of your wac triggers could stop responding.
Reply With Quote
  #17  
Old 02-12-2014, 07:42 AM
stompem is offline stompem
stompem's Avatar
Die Hard

Join Date: Aug 2008
Location: Australia
Posts: 4,926

Try this script, my opinion is based on my hearing I could be half deaf or have a bad sound system

It should play the wave once whenever the player enters/re-enters area 1

if ssnarea(10000,1) then
set(v1,1)
else
set(v1,0)
endif

if eq(v1,1) and waveready() and never() then
ssnwave(10000,"wave.wav",500)
endif
Reply With Quote
  #18  
Old 02-12-2014, 10:27 AM
bigsmellyfart is offline bigsmellyfart
bigsmellyfart's Avatar
Registered User

Join Date: Aug 2003
Posts: 3,082

ssn ...would be that the ID number...???
or this
snd: Wind - Cold 3 [300m] (4)
__________________
AMD 1st Gen RYZEN Threadripper 1920X 12-Core / 24 Threads 3.5 GHz Socket sTR4
128 GB DDR4 ram
2X MSI Radeon RX 580 DirectX 12 RX 580 ARMOR 8G OC 8GB 256-Bit GDDR5 PCI Express x16 HDCP Ready CrossFireX Support Video Card
14TB 7200 rpm HDD
LG 16x blue ray R/W Drive
-----------------------------------

CHEVRON 7 Unlocked
Reply With Quote
  #19  
Old 02-12-2014, 06:40 PM
stompem is offline stompem
stompem's Avatar
Die Hard

Join Date: Aug 2008
Location: Australia
Posts: 4,926

You can go to my site to look-up other info on editing if you like.

http://stompem-web.enjin.com/kbase



SSN = Social Security Number. ie ssn3 AI badguy, ssn15 helicopter, ssn34 bush etc..

ssnwave = "ssn10000,wave.wav,100" The sound emits at # distance(100m) from the ssn (ssn 10000 = player)

ssssn = sound set at center of ssn (I have never used this)
Reply With Quote
  #20  
Old 02-12-2014, 07:28 PM
bigsmellyfart is offline bigsmellyfart
bigsmellyfart's Avatar
Registered User

Join Date: Aug 2003
Posts: 3,082

my question which is the ssn is it the ID # or
something like this...
Wind - Cold 3 [300m] (4)
and where does it go in the script..


__________________
AMD 1st Gen RYZEN Threadripper 1920X 12-Core / 24 Threads 3.5 GHz Socket sTR4
128 GB DDR4 ram
2X MSI Radeon RX 580 DirectX 12 RX 580 ARMOR 8G OC 8GB 256-Bit GDDR5 PCI Express x16 HDCP Ready CrossFireX Support Video Card
14TB 7200 rpm HDD
LG 16x blue ray R/W Drive
-----------------------------------

CHEVRON 7 Unlocked
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:56 PM.




Powered by vBulletin®