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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc.

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Old 06-19-2012, 01:30 PM
Guest001 is offline Guest001
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Willing this map was worth it.

After untold hours and so many unforeseen complications I have finally made what I hope is a convincing Cave Map.

DHQ : CQ

*** Eyes Only *** Eyes Only *** Eyes Only *** Eyes Only ***

:BRIEFING AS FOLLOWS:

The cave is known by the locals as "Jordkula Of The Damned"
Mystery surrounding the cavern is not our concern ............





Sequence from a recent scan of the area.
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Old 06-19-2012, 02:10 PM
MERMITE is offline MERMITE
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Great Gif...??? .
Can't wait till I get my AF to play ya map

more pics would be nice...lol

M
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Old 06-19-2012, 02:33 PM
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Old 06-19-2012, 03:43 PM
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Old 06-19-2012, 03:47 PM
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Old 06-19-2012, 04:05 PM
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Old 06-19-2012, 04:06 PM
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Old 06-19-2012, 04:48 PM
MAJWIZ is offline MAJWIZ
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Well stompem i'm drooling
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Old 06-22-2012, 08:54 AM
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Last edited by Guest001; 06-22-2012 at 10:25 PM.
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Old 06-22-2012, 09:54 AM
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Old 06-22-2012, 09:55 AM
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Old 06-22-2012, 10:25 PM
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Old 07-07-2012, 11:01 AM
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Uploaded today
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Old 07-07-2012, 08:38 PM
Mstenger404 is offline Mstenger404
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So instead of using snap-together tunnel pieces you use a new creative method of improvising caves? I like that, I wish there was more of that.
The reason why BHD is dying is because all the custom servers are doing non-stop tunnel maps or linearly set maps because they just figured out how to snap pieces to the grid and they want to let everyone know... God they just killed the game and they refuse to acknowledge it.
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Old 07-07-2012, 10:47 PM
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Biggrin

And making maps to a formula can be boring also, stretching imagination?

well sometimes you can't do what you really want to.


This map really had problems and is not recommended to try for someone

with a short attention span.


This is the TDM version, I have a Coop /and SP in the works but a problem

right at the end prevents uploading at this point in time.


Countless other things like CTFlag spawns (PSP's) not in order and

changing in a random manner???, holes that players can climb out of the

cave through UGGG! Flickering object collisions, AI conflict in confined

areas...the list goes on but I do it for the absolute satisfaction that mapping

can bring in the end.
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