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  #1  
Old 03-30-2017, 03:07 PM
Scott is offline Scott
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Nice work. I always wanted to do something like this in DF1 and DF2 because I never know when I've killed someone, all the messages look the same.

Are you just changing a couple bytes at the end of the message string to the color the player is on?

Looks like you have a good start
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  #2  
Old 03-30-2017, 06:22 PM
--BulletMagnet-- is offline --BulletMagnet--
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Quote:
Originally Posted by Scott View Post
Nice work. I always wanted to do something like this in DF1 and DF2 because I never know when I've killed someone, all the messages look the same.
Yeah, that would be cool. New project idea?
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Old 03-31-2017, 03:35 AM
Kattoor is offline Kattoor
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Quote:
Originally Posted by Scott View Post
Are you just changing a couple bytes at the end of the message string to the color the player is on?
Indeed!
I start of with collecting the player names and their corresponding team color.
The last three kill-messages are read every interval.
Of these messages, I isolate the killer and then it's just a matter of changing some bytes at the end of the messages.

Took me some time to get things right as I'm not really used to programming this low-level
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