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#1
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Nice work. I always wanted to do something like this in DF1 and DF2 because I never know when I've killed someone, all the messages look the same.
Are you just changing a couple bytes at the end of the message string to the color the player is on? Looks like you have a good start ![]()
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#2
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Yeah, that would be cool. New project idea?
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Delta Force 2 Enhanced Modding Site, new and improved with forum. |
#3
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Quote:
I start of with collecting the player names and their corresponding team color. The last three kill-messages are read every interval. Of these messages, I isolate the killer and then it's just a matter of changing some bytes at the end of the messages. Took me some time to get things right as I'm not really used to programming this low-level ![]() |
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