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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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#1
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DF: BHD Start On 50-Cal
How do you get the player and the AI's to start on emplaced weapons on vheicles and stuff. I've tried heaps of stuff but i can't seem to do it.
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#2
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have you tried positioning the player start marker in the exact spot of where the 50-cal would be on a humvee? the same applies to bots.
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#3
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Quote:
Example: xxxx is the AI and yyyyy the 50 if never() then ssn2ssn(xxxx,yyyyy) SSNtoWP(xxxx,125) endif "M" |
#4
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In some cases that wouldn't even be necessary, just placing the bots on where the weapon is located and match the elevation would be all you need to do.
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#5
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Place the player start marker [or anything else] right in the middle of the car.
Then open the item's attributes and change the team from blue to red. **EDIT** Also change the Z value to 1 and check 'Lock'. Luis
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>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> My videos :: My site :: My DFBHD maps :: My DFBHDTS maps <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< |
#6
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BHD AI is the easiest in the series
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#7
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have a look
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#8
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Quote:
__________________
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> My videos :: My site :: My DFBHD maps :: My DFBHDTS maps <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< |
#9
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Just placing AI on top of AI does not work in DFX2...ie the AI in DFBHD is more simplistic in that it can do that and many other things easier than DFX2 and also earlier games had a more primitive game editor. DFX2 on the other hand is more complex and I am finding out this makes it more versatile and you can make more complex scenarios but the head bang is very much larger...
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