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Delta Force Anything to do with the Delta Force series of games, DF1, DF2, LW, TFD, BHD, DFX, AF etc. |
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#1
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I could do it in previous editors but cannot get helo's to attack in DFX2 MEd builds.
I've worked out how to get them to fly on their own (if you assign a [People ssn] and do some event editing). Has anyone worked it out? Stompem would like to return. |
#2
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I haven't touched DFX, however in all the other games vehicles attack the player when they are set to red team. You also have to make sure ai setting such as guard, blind and deaf are off.
If you are putting in a blackhawk helicopter...then you must turn it to red team.
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#3
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Try setting the attack and engagement ranges of the pilots to 150 meters or more so they can "see" you from longer distances.
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#4
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Thanks fellows, I'll give all your sugs a try later this evening.
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#5
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No go Joe, Helo spins in a circle firing sporadically
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#6
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Did you accidentally set beserk?
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#7
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Also ...
Just curious, but do you have any inanimate objects marked "BLUE TEAM" (ie.. buildings, vehicles, trees ... etc )? The chopper maybe firing at other objects.
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#8
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Enemy Pilot #1 with Pistol
AI Textfile...none Group.........4- Team..........Evil (Red) Alert State...Green Weapon Accuracy 1.........100 Weapon Accuracy 2.........100 Fire Timer................10 Spawns (WP Pause).........0 Max Attack Distance.......32 Max Engagement Distance...320 Min Engagement Distance...320 Mission Critical Item.....No Waypoints List.....125-Goto SSN (any)...7 No AI Attributes set |
#9
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Like Bustin said ...
Also, make sure no setting changes for the Helo have been made. Quote:
The only changes to your setting I would make is : Max Attack Distance.......320 Max Engagement Distance...320 Min Engagement Distance...32 FYI: Weapon accuracy #1 controls the accuracy of the weapon the AI carries. Weapon accuracy #2 controls the accuracy of the weapon/vehicle the AI is attached to. Also, if you are using the FLYABLE NPO with Rockets then the textfile (behavior) for that perticular NPO helo allows it to act iratic and deviate from waypoints. Basically, giving the helo a mind of it's own. And, when attacking ... will not respond to event commands ... no matter what you do.
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#10
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Flyable Blackhawk ssn7
AI Textfile...Blackhawk (Transport) and tried Helo-AH5Z Strafe Group.........3 - E Helo Team..........Evil (Red) Alert State...Green Weapon Accuracy 1.........100 Weapon Accuracy 2.........100 Fire Timer................10 Spawns (WP Pause).........0 Max Attack Distance.......16 Max Engagement Distance...320 Min Engagement Distance...16 Mission Critical Item.....No Waypoints List.....None No AI Attributes set Event0 IF ssn10000 is within area 1 THEN Redirect ssn7 to waypoint 1,0 Change ssn7 AI: AI state to follow waypoint Event1 IF ssn7 has reached waypoint 1,1 |
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