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Old 06-01-2022, 09:12 AM
Baldo_the_Don is offline Baldo_the_Don
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Join Date: Jul 2012
Posts: 531

We all would, bud. We all would.

There was a time when a lot of clever, talented programmers were making tools for DFBHDTS, and they would've gotten to single player necessities at some point, but they were focussed on improving multiplayer experiences, and then Battlefield 3 came out and all the clever programmers disappeared, never to return. Well, except for Devilsclaw.

But the AI node creator is lost tech, apparently. NeverLogic never released an .ain creator for DFBHDTS, and later games seem to not need .ain files, so until someone can reverse engineer the situation, AI navigation in DFBHDTS missions will remain limited by the time, effort, and patience that a mapper can allocate to intricate webs of alternate waypoint routes, area triggers, and redirect events.

It burned me out, I can say.
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