hmm it could be that nova has set some delays between the messages, im not certain
"istablishing data link"
"loading mission from server"
ect.
nova is using gettickcount for global time but its not idle done (what means as soon or as fast as possible again)
it has like 10 ms before it even jumps in again (and do its calculations)
i tryed to speed this up but the timer is connected to everything like the timer for a map also increases
also from what i remember nova only updates network packets all 200 ms or something
other games have a higher "tickrate, refreshrate and so on" i increased that and a wonder the lag was incredible much less
but the traffic gone up also (more sends)
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