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Old 07-14-2020, 08:55 PM
Guest001 is offline Guest001
Registered User

Join Date: Aug 2008
Posts: 4,971

DIALOGS - Tapping into dialogs without extra files

Here's an interesting aspect of the game that allows you to tap into dialogs and call normally hidden functions.

You can use your own bin and wac etc to override any or all of the internal commands.

Simply rename any bms to one of these and see what happens - when you open your map in the editor, all the objectives will have changed, this will be according to the map name selected from below.

Dialogs and other normally hidden attributes will become available in the events section of the MEd.


Use these names for Single Player (or COOP if you have the COOP Me Now exe)

SPBHD_00.bms
SPBHD_01.bms
SPBHD_02.bms
SPBHD_03.bms
SPBHD_04.bms
missing
SPBHD_06.bms
missing
SPBHD_08.bms
missing
SPBHD_10.bms
SPBHD_11.bms
missing
SPBHD_13.bms
SPBHD_14.bms
SPBHD_15.bms
SPBHD_16.bms
SPBHD_17.bms
SPBHD_18.bms
SPBHD_19.bms
SPBHD_20.bms
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