Update: Mod Packing Tool
Final stabilty testing in progress.
With this tool the user will be able to pack modified files into the game core.
Code:
//Generated by Mod Tool 3.2
outputDirectory = Mod // variable is optional - browsing enabled
platform = Windows
binaries32Bit = True
binaries64Bit = True
userDirectory = userFolder
archiveDataDirectory = True
defaultLanguage = English
excludeByMask = ""
components
{
windows
{
item0 = Entity_GridNavigation
item1 = Entity_ObjectManager
item2 = Entity_TerrainMap
item3 = Entity_RecastNavigation
item4 = GUIControl_WebBrowser
item5 = Physics_PhysX
item6 = ProjectCommonEntities
item7 = ProjectGameEntities
item8 = Rendering_Direct3D9
item9 = Sound_OpenAL
item10 = ApplicationType_Game
item11 = ArchiveType_ZIP
}
macOSX
{
}
android
{
}
}