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Old 10-28-2020, 06:51 PM
Verok is offline Verok
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Quote:
Originally Posted by --BulletMagnet-- View Post
Any chance you'd share the source code for those of us interested in how it works?
Sorry, I had bad experience last time, so don't want provide any source codes for now. You can check my other patches on my GitHUB repo for old games. These patches work in the same manner.
(see https://github.com/verokster)

Main thing, is that my patch just transfers 2d image to GPU via OpenGL for scaling and filtering, and it's also it's helpfull for any post processing features and streaming. Also this patch makes several hooks to fix some errors and bugs.

Quote:
Originally Posted by hunterz View Post
Double posting for a good reason:
You could add a way to adjust saturation/vibrance. This is another common habit nowadays. dgvoodoo has an option to change it: https://prnt.sc/v84a6i and works well. I'm using vibranceGUI (https://vibrancegui.com) for years. These 2 use different methods.
I've imported my little color adjustment window from my other patches. Never thought that it will be interesting for someone. This window is little tricky, but it covers all my needs. You can find it at Menu->Image->Color Adjustment. Hope it will be helpful for you.

Quote:
Originally Posted by hunterz View Post
Another cool thing could be a "fix" for the misaligned crosshair gap and maybe adding some crosshair color and size presets. Like: 6 colors (limegreen, white, light blue, red, yellow) and 3 different sizes (small, medium, large). I'm assuming that all this is inside the code because I never found it inside the .pff files as images.
I think you mean problem with crosshair for DF1. Fixed. Also added color selection (works for both) Menu->Options->Crosshair Color.

Haven't add cross size, but maybe in near future
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