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Originally Posted by hunterz
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Antialising? Do you mean make game blockless? If yes, then it's almoust imposiible, because then we need rewrite whole VoxelSpace Engine, as it suses integer based calculation. Even if we'll made floating point calculation, with voxels interpolation, it will lead to huge CPU overload with poor rendering speed.
You can enable filtering for image upscaling from selected in-game resolution to your window size, by selecting in window menu "Image->Enable Filtering"
In regards mouse RInput. Thanks for advice. I've made for gameplay mode. The menu remained as it was. Also seems the "spinning" problem fixed too