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Old 11-09-2019, 02:02 PM
Guest001 is offline Guest001
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Join Date: Aug 2008
Posts: 4,971

Update: Minimum Requirements

Generating specification data for assessment of performance.

Test Bench 01:
Recommended - Win 10 Desktop PC or equivalent Gaming Laptop (Medium Spec)

Code:
Log started: 11/10/2019 3:01:26 AM
Info: Operating System: Microsoft Windows 6.2.9200.0 (64-bit)
Info: Runtime Framework: Net 4.0.30319.42000
Info: Engine 64-bit version
Info: Application type: Simulation
Info: Added resource location 'C:\Dev\version-32015\revision-20498\serial-2019-00101\Project\Bin\Data'
Info: File resource system type 'VirtualFileSystem' to resource group 'General' with recursive option
Info: CPU Identifier & Features
Info: -------------------------
Info:  *   CPU ID: GenuineIntel: Intel(R) Core(TM) i5-7600K CPU @ 3.80GHz
Info:  *      SSE: yes
Info:  *     SSE2: yes
Info:  *     SSE3: yes
Info:  *      MMX: yes
Info:  *   MMXEXT: yes
Info:  *    3DNOW: no
Info:  * 3DNOWEXT: no
Info:  *     CMOV: yes
Info:  *      TSC: yes
Info:  *      FPU: yes
Info:  *      PRO: yes
Info:  *       HT: no
Info: -------------------------
Info: Loading library RenderSystem_Direct3D9.dll
Info: Installing plugin: D3D9 RenderSystem
Info: D3D9 : Direct3D9 Rendering Subsystem created.
Info: D3D9: Driver Detection Starts
Info: D3D9: Driver: \\.\DISPLAY1; NVIDIA GeForce GTX 1050 Ti
Info: D3D9: Driver Detection Ends
Info: Plugin successfully installed
Info: D3D9 : Subsystem Initialising
Info: Driver name: nvldumdx.dll
Info: Driver description: NVIDIA GeForce GTX 1050 Ti
Info: Subsystem: Initialised
Info: RenderSystem Name: Direct3D9 Rendering Subsystem
Info: Physics system is initialized (Driver: NVIDIA PhysX 3.2.1)
Info: GPU Vendor: nvidia
Info: Device Name: NVIDIA GeForce GTX 1050 Ti
Info: Driver Version: 24.21.13.9793
Info:  * Fixed function pipeline: yes
Info:  * Hardware generation of mipmaps: yes
Info:  * Texture blending: yes
Info:  * Anisotropic texture filtering: yes
Info:  * Dot product texture operation: yes
Info:  * Cube mapping: yes
Info:  * Hardware stencil buffer: yes
Info:    - Stencil depth: 8
Info:    - Two sided stencil support: yes
Info:    - Wrap stencil values: yes
Info:  * Hardware vertex / index buffers: yes
Info:  * Vertex programs: yes
Info:  * Max Supported Shader Profile: hlsl
Info:  * Texture Compression: yes
Info:    - DXT: yes
Info:    - VTC: no
Info:    - PVRTC: no
Info:    - 3Dc: yes
Info:  * Scissor Rectangle: yes
Info:  * Hardware Occlusion Query: yes
Info:  * User clip planes: yes
Info:  * VET_UBYTE4 vertex element type: yes
Info:  * Infinite far plane projection: yes
Info:  * Hardware render-to-texture: yes
Info:  * Floating point textures: yes
Info:  * Non-power-of-two textures: yes
Info:  * Volume textures: yes
Info:  * Multiple Render Targets: 4
Info:    - With different bit depths: yes
Info:  * Point Sprites: yes
Info:  * Extended point parameters: yes
Info:  * Max Point Size: 8192
Info:  * Vertex texture fetch: yes
Info:  * Number of world matrices: 0
Info:  * Number of texture units: 8
Info:  * Stencil buffer depth: 8
Info:  * Number of vertex blend matrices: 0
Info:    - Max vertex textures: 4
Info:    - Vertex textures shared: no
Info:  * Render to Vertex Buffer: no
Info:  * Alpha to coverage: yes
Info:  * Fetch4: no
Info:  * Hardware Instancing: yes
Info:  * Depth Buffer As Texture (INTZ): yes
Info:  * DirectX per stage constants: yes
Info:  * Max texture size: 16384
Info: DefaultWorkQueue('Root') initialising on thread main.
Info: Particle Renderer Type 'billboard' registered
Info: Renderer: GPU description: NVIDIA GeForce GTX 1050 Ti
Info: Renderer: GPU codename: GeForce_Unknown
Info: Renderer: Shader Model 3.0: yes
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