If you set Autonomous to (1) the AI will freeze, default is (0) not frozen...
so you can set event 0 so. (event 0 being the first event in this case.)
Event 0: Event 0
Triggers:
SSN 10000 is within area 1
Actions:
Change SSN 1 AI : use Autonomous Behavior
this will freeze ssn 1 when the player enters Area 1.
You set this in
Change AI single
Set Autonomous Behavior
Make sure you set 0 or 1 to give the desired effect.
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