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volume onsnd's
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02-10-2014, 01:27 PM
Guest001
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Join Date: Aug 2008
Posts: 4,971
if waveready() and never() then
wave("wave.wav")
endif
This plays the sound from the player's mouth. (loudest)
You may or may not need waveready() for custom sounds. I think it's better to use it most times.
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