Quote:
Originally Posted by Verok
Antialising? Do you mean make game blockless? If yes, then it's almoust imposiible, because then we need rewrite whole VoxelSpace Engine, as it suses integer based calculation. Even if we'll made floating point calculation, with voxels interpolation, it will lead to huge CPU overload with poor rendering speed.
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Man, with all that knowledge you could create a multiplayer clone for DF1/2 (both inside the same client? damn
) and add all these improvements. Check this
https://github.com/s-macke/VoxelSpace
But... I was talking about something like post processing, like what I did using dgvoodoo and nvidia AA:
https://youtu.be/N51ccrUOnX0 You can clearly see that it's way less blocky.