Thread: [DFBHD] Baldo's New M60 Sight
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Old 10-12-2022, 07:27 AM
Baldo_the_Don is offline Baldo_the_Don
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On the Wikipedia page about ACOGs ( https://en.wikipedia.org/wiki/Advanc...tical_Gunsight ), they have a photo of a TA648 6×48 Machine Gun Optic reticle, and I always thought it looked hectic, but I was in the mood to try it today.

Using that photo to make measurements upon which to work some math, and an educated guess here or there, I drew up what you see in the screenshot. I tested and tweaked it on a sniper rifle first, and basically, bullets with 860m velocity and 0.375 drag at 5x mag. were hitting just under target center at all ranges 300m to 1000m. Essentially, I just shifted the entire aimpoint chart two pixels down and everything was close enough to perfect for me.

Mounted it on the M4, edited the ammo from 900m/0.3 to 860/0.375 and play tested it for a few missions. I still think it's a little hectic, but I had a dude running right to left at 300m, tracked him with the lower tip of the 10 mrad hash on the right just in front of his face, threw a single three round burst at him, and he went down like a sack of rocks. I could get used to that. 62 grain headshots at 500m seem weak, but 400m works consistently enough. And short of hitting a guy four or five times in a row, beyond 600m, all you do is make 'em angry.

I believe you deserve no less for sniping with an M4, but I am a misanthrope.

And can anyone give me a simple sort of explanation on how to get the fog in a map in JO/DFX2 back far enough that I can test the 1100m and 1200m aimpoints? I'd appreciate at least a PM.
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File Type: jpg WiQ_ACOG_MG.jpg (422.8 KB, 19 views)
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Last edited by Baldo_the_Don; 10-12-2022 at 08:22 AM.
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