Theoretically, I could do the modeling, texturing, and level design (though I'm dreading just the thought of having to bump map textures). I could purchase the animations and sounds. I understand that Unreal 4 already has the framework set up for team vs team. Still missing interface, programming, particle effects, environments, and net code. Not sure what else I am forgetting at the moment, but I'm sure it's a ton.
In DF related news, I unearthed some of my old BHD maps this weekend... I realized a bunch of the ones I was working on were only 90% complete, and only one or two are worth finishing. I began working on them ten years ago! How time flies.
My Ethernet port on my PC is messed up, so I'm in the process of getting a replacement running for our DF weekend soon. The PC is from 2004, stunned that most of it still works. I'm sure you guys can curate the DF2 maps
I will find some solid BHD maps for us if you guys are still down for it.
Maybe a DF2 event on a Friday or Saturday towards the end of September?