Thread: [DFX2] PL00P ya G00P's (3)
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Old 05-11-2018, 08:09 PM
Guest001 is offline Guest001
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Join Date: Aug 2008
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Looking into it without any reference to any particular scenario I've found you can probably break them up into 3 main categories of influence.

Loop - Local - load from mission wac (on mission load) corresponds to local vars V

Gloop - Global - load from game wac (on game load) corresponds to global vars G

Ploop - Player - load from server wac or game wac (on game load) corresponds to player vars P
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