Thread: [DFX2] Some kind of WAC Builder
View Single Post
  #3  
Old 11-10-2012, 02:32 AM
Baldo_the_Don is offline Baldo_the_Don
Baldo_the_Don's Avatar
Registered User

Join Date: Jul 2012
Posts: 531

Oh my Bob, Dashie! If you want someone to test that mother out, I am officially applying for the job right now!

For instance, I can tell you this much already:

wave("Rnga101a.wav",200)

The wave action plays .wavs out of the player's mouth. As written above, if you were in 3rd-person view (F4), you'd hear the Ranger's voice and see the player's mouth move.

Also in that action, 200 is NOT audible distance, as everyone imagines, that number is either 0 (false) or not 0 (true). If that number is 0, the .wav still plays silently; you still see the player's mouth move, you just don't hear the .wav playing. But if that number is 1, 2, 42, 200, 666, or 1000009, then you hear the .wav.

If you're in F4 view and Numpad 9 all the way out to 512m and that number is 1, 2, 42, 200, 666, or 1000009, then you still hear the .wav.

I'm just saying that I know some stuff, I could be helpful, and I offer my time to you for this freely.

Off topic-ish, have you ever thought to attempt making an .ain file creator for DFBHD? That would revolutionize SP mapping to no measurable extent, I think.
__________________
////////////////////<- SIGNATURE STARTS ->\\\\\\\\\\\\\\\\\\\\\
The NSO Deadline Mod at NovaHQ.net:
/////////////////////<- SIGNATURE ENDS ->\\\\\\\\\\\\\\\\\\\\\\
Reply With Quote