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Old 01-29-2021, 01:12 AM
~BLÃÐE~ is offline ~BLÃÐE~
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Ok, so lets assume you want to edit the model and put it into another game....

Start by extracting the 3di's from the Localres.pff in your game folder
You will need the PFF Editor to do this.

Then use the 3DI Texture Viewer to find the skins for each model or a 3d hex editor and read the code looking for the .dds or .tga files associated with the model.

You need to convert the 3di's to obj files, i have a tool i can give you to do this.

Next you need 3DMAX which is free for students
Import the obj file and add new CD's (collision boxes)

Export the file as an ASE file

Open the SuperOED and import the file, edit them to add lighting or what ever is needed, save as 3DI

Now the 3DI’s are ready to import into game.

When you have all the 3DI’s sorted with the correct .tga or .dds (Skins images) you will need to add the info to the ITEMS.def.
Get the items.def file from DFX2 or what ever game you want to use and Decrypt it to a text file using the BHD Tools.
Carefully add the info to the list making sure to change the number so they don’t clash with each other. Once that’s all done you need to Encrypt the file again.

Recap, you should have an items.def, 3DI’s, tga images. You can also add a .pcx file which would be the Med Editor Pic

Packing into PFF, open the pff editor and create a new empty .pff file, name it the name of your mod.
Put all the files, 3di, tga, pcx, dds…. and hit packit.exe
now you have your mod.pff
Drop it into the expansion folder in your game folder ../ Delta Force Xtreme 2/expansion/Mod.pff

Make a new short cut for the game and add ”(space)/exp ModName to the address bar at the end
Do the same for the Map Editor
Now your ready to go make a DFX2 map with new items
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As you can see it is a lot of work to import models from one game to another.
Most people just rip the models from mods and reskin them, that way you don't have to do all this work.
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