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Old 08-04-2020, 09:46 PM
Guest001 is offline Guest001
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Join Date: Aug 2008
Posts: 4,971

Quote:
Originally Posted by Baldo_the_Don View Post
So it seems that the colt_3rd.3di for the .45 also uses the bcolt45.dds and bcolt45.mdt like the colt_1st.3di, but it interprets the bump map data in the opposite way, meaning that with the original bcolt45.mdt, the side of the third person model facing toward the light source shines, but the side of the first person model facing away from the light source shines, and now my edited bcolt45.mdt just switched that around.

You know... I don't want to shock anyone reading this right now, but... I'm beginning to suspect... that this game has quality assurance issues!
The opposite shine (specular - reflection etc) can be caused by the copying or extraction process, which can reverse the way the model wraps the textures.

Most times to fix reverse transposing you can copy/extract the model over again to reverse it.

How it happened could be that NL decided to do an alteration at the last minute and extracted the gun from the build then repacked it causing this anomaly.

Last edited by Guest001; 08-04-2020 at 10:05 PM.
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