Thread: [DFBHD] Baldo's New M60 Sight
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Old 07-20-2022, 01:17 PM
Baldo_the_Don is offline Baldo_the_Don
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Join Date: Jul 2012
Posts: 531

In DFBHDTS, I had a map with 10m pure white fog, and all other light sources set to RGB 23 23 23. Sky and ground might've been black. I got some good work done with that.

My version of photoshop doesn't seem to have anything like 'chroma key' or 'color to alpha.' I'll keep looking, though.

I'm excited about the screenshots I'm attaching. I think I may have discovered the one secret or another to perfect illuminated reticles in NL game mods.
Attached Images
File Type: jpg SFOD_HK416ACOGb_1.jpg (295.0 KB, 14 views)
File Type: jpg SFOD_HK416ACOGb_2.jpg (297.7 KB, 14 views)
File Type: jpg SFOD_HK416ACOGb_3.jpg (288.5 KB, 14 views)
File Type: jpg SFOD_HK416ACOGb_4.jpg (235.1 KB, 18 views)
File Type: jpg SFOD_HK416ACOGb_5.jpg (235.9 KB, 15 views)
File Type: jpg SFOD_HK416ACOGb_6.jpg (166.2 KB, 15 views)
File Type: jpg SFOD_HK416ACOGb_7.jpg (169.1 KB, 14 views)
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