In DFBHDTS, I had a map with 10m pure white fog, and all other light sources set to RGB 23 23 23. Sky and ground might've been black. I got some good work done with that.
My version of photoshop doesn't seem to have anything like 'chroma key' or 'color to alpha.' I'll keep looking, though.
I'm excited about the screenshots I'm attaching. I think I may have discovered the one secret or another to perfect illuminated reticles in NL game mods.
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