A better example...
To control movement you can setup checkpoints in the form of a sequence of subgoals.
2 or more groups of events tied together will do, all events must be completed before the next set of objectives is displayed, as in events 3 and 5 in the example.
It's also a good idea to make a brief description for all the events.
Group 1 is the Player group - Team Blue by default.
Code:
Event 0:Start
Actions:
Show Win Subgoal 1
Event 1:
Triggers:
Group # has been destroyed
Actions:
Win Sub Goal 1
Show Win Subgoal 2
Hide Win Subgoal 1
Redirect group 1 to waypoint 1 - 1
Event 2:
Triggers:
Group # has been destroyed
Actions:
Win Sub Goal 2
Redirect group 1 to waypoint 1 - 2
Event 3:Checkpoint
Triggers:
Event 1 has been triggered and
Event 2 has been triggered
Actions:
Show Win Subgoal 3
Hide Win Subgoal 2
Event 4:
Triggers:
Group # has been destroyed
Actions:
Win Sub Goal 3
Redirect group 1 to waypoint 1 - 3
Event 5:End
Delay event 12 seconds
Triggers:
Event 1 has been triggered and
Event 2 has been triggered and
Event 4 has been triggered
Actions:
Win, Blue