Quote:
Originally Posted by Bustin
Well events,triggers and even AI do not act the same in coop as they do in singleplayer. Therefore it is hard to take map that days was spent on and check coop because the map maker knows it will not play the way it was intended.
In my maps I know what won't work so I check the "remove if mp" option in the item attributes...so most of the time it is a watered down version of a sp map.
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Exactly,
What works in SP maps don't work in coop maps ! Single player triggers won't work in a multiplayer map.
Also, if you check in your games .pff files you'll see that NOVA inserted a multiplayer script in the game.wac that overides the AI accuracy so that the AI become more accurate as more players join the game.