Quote:
Originally Posted by Luis
Thanks for the tips
Also you can create an event like this:
Quote:
Event 0: Player god mode
Actions:
Change SSN 10000 AI : indestructable
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That works the same way as Baldo said
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Until you jump or fall off something higher than 10m. Then you realize NovaLogic's definition of indestructible doesn't include fall damage.
Also, I should test drowning.
Update: Nope. Drowning will still kill you, even with 32767 hitpoints.
But I was playing around with this:
Code:
14:17 18.09.2012
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Health regeneration .wac:
if never then set v1 health endif
if lt health v1 then
set v2 health then
inc v2 then
ssnhp 10000 v2 endif
It's not perfect. If you start a mission on a particular difficulty setting, then your health regeneration is locked at that maximum hp value for any saves that you make. Also, confirm that the mission is not already using v1 and v2. If so, change them to different ones.
So you start a mission on normal difficulty, your max hp is 100. If you save the mission, then go back to the options and change it to Difficulty Easy, your max hp is then 200, but if you load that last save game, the health will not regenerate past 100. Or if you go to Operator difficuly, you're only supposed to have 50 hp, but it'll climb right up to 100 if you load that saved mission.