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Old 08-08-2020, 09:02 PM
Guest001 is offline Guest001
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Join Date: Aug 2008
Posts: 4,971

Maybe I should give an example?

I'll use FBX for this example.

The company may build and sources models and so may end up with various format types.

The game engine will probably require a proprietary file format or method of encryption applied.

So say the Dev imports Model.FBX to Model.Format
The Dev then exports Model.Format back to Model.FBX for further edits or examination by third parties.

If the same Model.FBX is re-imported back to Model.Format it will be as you described - I know this because it happen in my current project.

BTW you get the same sort of effect if you reverse certain textures - especially normals or height maps.

In one experiment I turned a golf ball from dimples to pimples.
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