Here is a working DFX2 WAC script that gives a distant flash and rumble then the thunder hits 4 or so seconds later. The low RGB count is to keep the overall light effect subtle and it seems to have a more realistic effect.
//
if elapse(10) and random(30) then
lightning(25,25,35)
farflash()
endif
if chain(4) and waveready() then
wave("thdrdst4.wav")
endif
//
Last edited by Guest001; 11-10-2012 at 09:05 AM.
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